Category:If conditions
If conditions evaluate the specified statement, and run code based on the returned value of the evaluation. If conditions are boolean (true or false), and may be strung together.
Example code:
ifdead { spawn BLOODPOOL killit }
If conditions may be used in conjunction with an else.
Pages in category "If conditions"
The following 90 pages are in this category, out of 90 total.
I
- Ifa
- Ifaction
- Ifactioncount
- Ifactor
- Ifactornotstayput
- Ifae
- Ifai
- Ifand
- Ifangdiffl
- Ifawayfromwall
- Ifb
- Ifbe
- Ifboth
- Ifbulletnear
- Ifcansee
- Ifcanseetarget
- Ifcanshoottarget
- Ifceilingdistl
- Ifclient
- Ifcount
- Ifdead
- Ife
- Ifeither
- Iffloordistl
- Ifg
- Ifgapzl
- Ifge
- Ifgotweaponce
- Ifhitspace
- Ifhitweapon
- Ifinouterspace
- Ifinspace
- Ifinwater
- Ifl
- Ifle
- Ifmove
- Ifmultiplayer
- Ifn
- Ifnosounds
- Ifnotmoving
- Ifonwater
- Ifor
- Ifoutside
- Ifp
- Ifpdistg
- Ifpdistl
- Ifphealthl
- Ifpinventory
- Ifplayersl
- Ifrespawn
- Ifrnd
- Ifserver
- Ifsound
- Ifspawnedby
- Ifspritepal
- Ifsquished
- Ifstrength
- Ifvar conditions
- Ifvara
- Ifvarae
- Ifvarand
- Ifvarb
- Ifvarbe
- Ifvarboth
- Ifvare
- Ifvareither
- Ifvarg
- Ifvarge
- Ifvarl
- Ifvarle
- Ifvarn
- Ifvaror
- Ifvarvara
- Ifvarvarae
- Ifvarvarand
- Ifvarvarb
- Ifvarvarbe
- Ifvarvarboth
- Ifvarvare
- Ifvarvareither
- Ifvarvarg
- Ifvarvarge
- Ifvarvarl
- Ifvarvarle
- Ifvarvarn
- Ifvarvaror
- Ifvarvarxor
- Ifvarxor
- Ifwasweapon
- Ifxor