Ifhitweapon
ifhitweapon { do something } else { do something else }
Checks if the current actor was struck by a weapon. This must be called somewhere in an actor in order for it to be effected by projectiles. Also see ifwasweapon.
ifhitweapon { do something } else { do something else }
Checks if the current actor was struck by a weapon. This must be called somewhere in an actor in order for it to be effected by projectiles. Also see ifwasweapon.