Ifhitweapon

From EDukeWiki
Revision as of 11:48, 4 May 2009 by One (talk | contribs)
Jump to navigation Jump to search

ifhitweapon { do something } else { do something else }

Checks if the current actor was struck by a weapon. This must be called somewhere in an actor in order for it to be effected by projectiles. Also see ifwasweapon.