How to Make Controllable Security Cameras
This code was originaly posted by James AKA JBlade on AMC, It can be placed into any GAME.CON
// Stick this anywhere
gamevar EXTRASAVED 0 2
gamevar TEMP 0 0
gamevar TEMP2 0 0
gamevar TEMP3 0 0
gamevar TEMP4 0 0
// The following gets the camera's extra value into a variable, than sets it to 0 to avoid any possible glitches
eventloadactor CAMERA1 getactor[THISACTOR].extra EXTRASAVED setactor[THISACTOR].extra 0 enda
onevent EVENT_GAME
ifactor CAMERA1
{
getplayer[THISACTOR].newowner TEMP
ifvarvare TEMP THISACTOR
{
ifvare EXTRASAVED 1 // Delete this line if you want all cameras to be able to do this
{
getinput[THISACTOR].extbits TEMP2
ifvarand TEMP2 16 // If the player presses 'turn left'
{
getactor[THISACTOR].ang TEMP3 // Get the Camera's angle
subvar TEMP3 16 // Turn it left (subtracting from an angle turns it left)
setactor[THISACTOR].ang TEMP3 // Change it to the new value
}
ifvarand TEMP2 32 // If the player presses 'turn right'
{
getactor[THISACTOR].ang TEMP3 // Get the Camera's angle
addvar TEMP3 16 // Turn it right (adding to an angle turns it right)
setactor[THISACTOR].ang TEMP3 // Change it to the new value
}
getinput[THISACTOR].bits TEMP3
ifvarand TEMP3 8192
{
getactor[THISACTOR].shade TEMP4
ifvarl TEMP4 124
{
addvar TEMP4 4
setactor[THISACTOR].shade TEMP4
}
}
ifvarand TEMP3 16384
{
getactor[THISACTOR].shade TEMP4
ifvarg TEMP4 -128
{
subvar TEMP4 4
setactor[THISACTOR].shade TEMP4
}
}
}
}
}
endevent
Thanks to James for the code.