Extra

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Revision as of 13:38, 24 February 2014 by Jblade (talk | contribs)
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Extra is available for sector, hittype, sprite, and wall structs.

For sprites, extra is the actor-in-question's health value. The extra member of the hittype struct controls how much damage will be processed for a sprite during the next tic of the game.

For a sector, extra contains the value of any GSPEED sprites that were in the sector (Gspeed sprites are deleted when the level loads up)