Lotag
lotag is used in the following structures:
sprite struct; the sprite's current lotag.
- Sector_effectors use the lotag to define their function
- See also: Sector_Effector_Reference_Guide
wall struct;
- On a forcefield, the wall's lotag specifies which switch can turn it off
- Walls can be assigned a lotag for other special behavior (e.g., to play the "Damn I'm good" sound cue when the player presses use on a mirror)
sector struct;
- Sectors use their lotags for many actions and effects
- See also: Sector_Tag_Reference_Guide