Pre-defined values
Globalflags
Used with globalflags userdef or globalflags DEF command.
Value | Label | Description | |
---|---|---|---|
1 | GLOBAL_NO_GL_TILESHADES | Disable tile shades (aka palette emulation) in OpenGL | |
2 | GLOBAL_NO_GL_FULLBRIGHT | Disable fullbright colors in OpenGL | |
4 | GLOBAL_NO_GL_FOGSHADE | Make visibility the same for all shades in OpenGL. With this, positive shades won't appear darker with visibility, and negative shades won't appear brighter (and negative shades will have virtually no difference from shade zero). As a result, positive shades won't look even darker with distance, while negative shades will look the |
define GLOBAL_NO_GL_TILESHADES 0x00000001 define GLOBAL_NO_GL_FULLBRIGHT 0x00000002 define GLOBAL_NO_GL_FOGSHADE 0x00000004
Globalgameflags
Used with globalgameflags userdef or globalgameflags DEF command.
Value | Label | Description | |
---|---|---|---|
1 | DUKE3D_NO_WIDESCREEN_PINNING | Disable widescreen orientation bits for weapon sprites drawn on screen. Enable this if you are using weapon sprites extended on the sides (similar to 20th Anniversary World Tour). | |
2 | DUKE3D_NO_HARDCODED_FOGPALS | Disable the four fog palettes. By default Eduke32 will create four new palettes, with IDs ranging from 26 to 29 (however it varies depending of the size of the lookup table). | |
4 | DUKE3D_NO_PALETTE_CHANGES | Disable changes to the game palette. By default Eduke32 will attempt to replace the magenta color used for transparency with the color closest to black. |
define DUKE3D_NO_WIDESCREEN_PINNING 0x00000001 define DUKE3D_NO_HARDCODED_FOGPALS 0x00000002 define DUKE3D_NO_PALETTE_CHANGES 0x00000004
Orientation
Used with rotatesprite, screentext and other screen drawing commands.
Value | Label | Description | |
---|---|---|---|
1 | RS_TRANS1 | Translucency level one (66% opacity). | |
2 | RS_AUTO | Scaling on 320-200 coordinates. This is implicitly applied to all CON screen drawing commands, but including it in your bitfields is recommended for clarity and portability of your code. | |
4 | RS_YFLIP | Used to invert Y coordinates. Combine this bit with an angle of 1024 (using rotatesprite) and the tile will appear to have inverted X coordinates. If you want inversion for both the X and Y coordinates, simply set the angle (again, with rotatesprite) to 1024 and do not use this bit. | |
8 | RS_NOCLIP | Causes the sprite to be not affected by the screen size (using the + or - commands). This is usefull, for example, when displaying a status bar. | |
16 | RS_TOPLEFT | Forces the center of the sprite you're drawing to its top-left if set. It also ignores the x-y offset of the tile. | |
32 | RS_TRANS2 | 1| is not set. | |
64 | RS_NOMASK | Forces masking off if set. It discards translucency too. | |
128 | RS_PERM | "Permanent" tile (deprecated). | |
256 | RS_ALIGN_L | Align to the left (widescreen support) | |
512 | RS_ALIGN_R | Align to the right (widescreen support) | |
1024 | RS_STRETCH | Stretch to screen resolution (distorts aspect ratio; this is the behavior of rotatesprite prior to widescreen awareness) | |
2048 | Always interpret coordinate values as having "full" precision, bit-shifted left by 16, so that 20971520x13107200 corresponds to 320x200. See rotatesprite16. |
define RS_TRANS1 0x00000001 define RS_AUTO 0x00000002 define RS_YFLIP 0x00000004 define RS_NOCLIP 0x00000008 define RS_TOPLEFT 0x00000010 define RS_TRANS2 0x00000020 define RS_NOMASK 0x00000040 define RS_PERM 0x00000080 define RS_ALIGN_L 0x00000100 define RS_ALIGN_R 0x00000200 define RS_STRETCH 0x00000400
Text Properties
Used with screentext.
Value | Label | Description | |
---|---|---|---|
1 | TEXT_XRIGHT | Right-align text on the x-axis. For example, you could display text at x=320 with this flag and the string's right edge would be on the right edge of the screen. | |
2 | TEXT_XCENTER | Center-align text on the x-axis. For example, you could display text at x=160 with this flag and the string would be perfectly horizontally centered. | |
4 | TEXT_YBOTTOM | Bottom-align text on the y-axis. For example, you could display text at y=200 with this flag and the string's bottom edge would be on the bottom edge of the screen. | |
8 | TEXT_YCENTER | Center-align text on the y-axis. For example, you could display text at y=100 with this flag and the string would be perfectly vertically centered. | |
16 | TEXT_INTERNALSPACE | If you are unsure what to specify for the <xspace> parameter, this flag will allow EDuke32 to make its own determination. Don't use this unless you have no idea whatsoever. The <xspace> value will be added to the internal result. | |
32 | TEXT_TILESPACE | The <xspace> parameter will be determined using the width of the tile after '~'. Good for custom fonts. (NB: <xbetween> is added to spaces just like any other character.) The <xspace> value will be added to the result. | |
64 | TEXT_INTERNALLINE | If you are unsure what to specify for the <yline> parameter, this flag will allow EDuke32 to make its own determination. Don't use this unless you have no idea whatsoever. The <yline> value will be added to the internal result. | |
128 | TEXT_TILELINE | The <yline> parameter will be determined using the height of the tile after '~'. Good for custom fonts. The <yline> value will be added to the result. | |
256 | TEXT_XOFFSETZERO | Calculate spacing between characters from the left edge instead of the right. In other words, <xbetween> is used as a constant width for the characters in the string and the potentially variable widths of the tiles displayed in the string are ignored. | |
512 | TEXT_XJUSTIFY | Justify text in the X direction, using <xbetween> for the total width (since the actual distance will be calculated automatically). Compatible with TEXT_XRIGHT and TEXT_XCENTER. | |
1024 | TEXT_YOFFSETZERO | Calculate spacing between line from the top edge instead of the bottom. In other words, <ybetween> is used as a constant height for the lines in the string and the potentially variable heights of the tiles displayed in the string are ignored. | |
2048 | TEXT_YJUSTIFY | Justify text in the Y direction, using <ybetween> for the total height (since the actual distance will be calculated automatically). Compatible with TEXT_YBOTTOM and TEXT_YCENTER. | |
4096 | TEXT_LINEWRAP | Enable a hackish internal line wrapping feature used by some text in the executable (such as multiplayer messages) that will wrap a string back to its starting X position at the point when a character would go off the screen. This flag has no effect if any alignment flags are used or if the <block angle> is not a multiple of 512, which includes 0--perfectly horizontal or vertical. | |
8192 | TEXT_UPPERCASE | Force the case of all letters in the string to uppercase. | |
16384 | TEXT_INVERTCASE | Invert the case of the letters in the string. Combine with TEXT_UPPERCASE to produce all-lowercase output. | |
32768 | TEXT_IGNOREESCAPE | Palette escape sequences (^# or ^##) will have no effect. (See definequote.) | |
65536 | TEXT_LITERALESCAPE | No parsing will be done for palette escape sequences so they will show up as actual text. This is useful if you have '^' followed by a number that you actually want to display on the screen, such as exponentiation. | |
131072 | TEXT_BACKWARDS | Iterate through the string backwards. (TEXT_LITERALESCAPE is highly recommended because there is not a separate pass to escape the palette sequences forwards.) | |
262144 | TEXT_GAMETEXTNUMHACK | All numerals will display as if they have a TEXT_XOFFSETZERO of the width of the '0' minus one. For the standard blue font, this value would be 8. This is useful if you have some string including a number value (such as a countdown timer) that you want to display without the place values shifting due to variable width tiles, particularly '1'. | |
524288 | TEXT_DIGITALNUMBER | Special tile order: starting at '0' instead of 'A'. Using this flag with quotes containing anything other than numbers may give you undefined behavior. (Recommended tile numbers: DIGITALNUM (#2472), THREEBYFIVE (#3010)) | |
1048576 | TEXT_BIGALPHANUM | Special tile order: main menu red font. As in v1.3D, the gray font serves as the lowercase letters, so TEXT_UPPERCASE is recommended. (Recommended tile number: BIGALPHANUM (#2930)) | |
2097152 | TEXT_GRAYFONT | Special tile order: gray font. To parallel the above flag, the red font serves as the lowercase letters, so TEXT_UPPERCASE is recommended. The primary difference compared to using the above flag with the lowercase flags is that the gray font has its own set of numerals. The red font's punctuation is still used. (Recommended tile number: #2966) |
define TEXT_XRIGHT 0x00000001 define TEXT_XCENTER 0x00000002 define TEXT_YBOTTOM 0x00000004 define TEXT_YCENTER 0x00000008 define TEXT_INTERNALSPACE 0x00000010 define TEXT_TILESPACE 0x00000020 define TEXT_INTERNALLINE 0x00000040 define TEXT_TILELINE 0x00000080 define TEXT_XOFFSETZERO 0x00000100 define TEXT_XJUSTIFY 0x00000200 define TEXT_YOFFSETZERO 0x00000400 define TEXT_YJUSTIFY 0x00000800 define TEXT_LINEWRAP 0x00001000 define TEXT_UPPERCASE 0x00002000 define TEXT_INVERTCASE 0x00004000 define TEXT_IGNOREESCAPE 0x00008000 define TEXT_LITERALESCAPE 0x00010000 define TEXT_BACKWARDS 0x00020000 define TEXT_GAMETEXTNUMHACK 0x00040000 define TEXT_DIGITALNUMBER 0x00080000 define TEXT_BIGALPHANUM 0x00100000 define TEXT_GRAYFONT 0x00200000
Value | Label | Description | |
---|---|---|---|
1 | MODE_MENU | ||
2 | MODE_DEMO | ||
4 | MODE_GAME | ||
8 | MODE_EOL | ||
16 | MODE_TYPE | ||
32 | MODE_RESTART | ||
64 | MODE_SENDTOWHOM | ||
128 | MODE_END |
Value | Label | Description | |
---|---|---|---|
1 | GAMETYPE_COOP | ||
2 | GAMETYPE_WEAPSTAY | ||
4 | GAMETYPE_FRAGBAR | ||
8 | GAMETYPE_SCORESHEET | ||
16 | GAMETYPE_DMSWITCHES | ||
32 | GAMETYPE_COOPSPAWN | ||
64 | GAMETYPE_ACCESSCARDSPRITES | ||
128 | GAMETYPE_COOPVIEW | ||
256 | GAMETYPE_COOPSOUND | ||
512 | GAMETYPE_OTHERPLAYERSINMAP | ||
1024 | GAMETYPE_ITEMRESPAWN | ||
2048 | GAMETYPE_MARKEROPTION | ||
4096 | GAMETYPE_PLAYERSFRIENDLY | ||
8192 | GAMETYPE_FIXEDRESPAWN | ||
16384 | GAMETYPE_ACCESSATSTART | ||
32768 | GAMETYPE_PRESERVEINVENTORYDEATH | ||
65536 | GAMETYPE_TDM | ||
131072 | GAMETYPE_TDMSPAWN |
Value | Label | Description | |
---|---|---|---|
0 | REND_CLASSIC | ||
3 | REND_POLYMOST | ||
4 | REND_POLYMER |
Value | Label | Description | |
---|---|---|---|
1 | DUKE3D_NO_WIDESCREEN_PINNING | ||
2 | DUKE3D_NO_HARDCODED_FOGPALS | ||
4 | DUKE3D_NO_PALETTE_CHANGES |
Value | Label | Description | |
---|---|---|---|
-2147483648 | MENU_NULL | ||
-2 | MENU_CLOSE | ||
-1 | MENU_PREVIOUS | ||
0 | MENU_MAIN | ||
50 | MENU_MAIN_INGAME | ||
100 | MENU_EPISODE | ||
101 | MENU_USERMAP | ||
110 | MENU_SKILL | ||
200 | MENU_GAMESETUP | ||
202 | MENU_OPTIONS | ||
203 | MENU_VIDEOSETUP | ||
204 | MENU_KEYBOARDSETUP | ||
205 | MENU_MOUSESETUP | ||
206 | MENU_JOYSTICKSETUP | ||
207 | MENU_JOYSTICKBTNS | ||
208 | MENU_JOYSTICKAXES | ||
209 | MENU_KEYBOARDKEYS | ||
210 | MENU_MOUSEBTNS | ||
212 | MENU_MOUSEADVANCED | ||
213 | MENU_JOYSTICKAXIS | ||
220 | MENU_CONTROLS | ||
230 | MENU_RENDERERSETUP | ||
231 | MENU_COLCORR | ||
232 | MENU_COLCORR_INGAME | ||
233 | MENU_SCREENSETUP | ||
234 | MENU_DISPLAYSETUP | ||
300 | MENU_LOAD | ||
350 | MENU_SAVE | ||
400 | MENU_STORY | ||
401 | MENU_F1HELP | ||
500 | MENU_QUIT | ||
501 | MENU_QUITTOTITLE | ||
502 | MENU_QUIT_INGAME | ||
600 | MENU_NETSETUP | ||
601 | MENU_NETWAITMASTER | ||
603 | MENU_NETWAITVOTES | ||
700 | MENU_SOUND | ||
701 | MENU_SOUND_INGAME | ||
702 | MENU_ADVSOUND | ||
990 | MENU_CREDITS | ||
991 | MENU_CREDITS2 | ||
992 | MENU_CREDITS3 | ||
993 | MENU_CREDITS4 | ||
994 | MENU_CREDITS5 | ||
1000 | MENU_LOADVERIFY | ||
1500 | MENU_NEWVERIFY | ||
2000 | MENU_SAVEVERIFY | ||
10001 | MENU_ADULTPASSWORD | ||
15000 | MENU_RESETPLAYER | ||
20000 | MENU_BUYDUKE | ||
20001 | MENU_NETWORK | ||
20002 | MENU_PLAYER | ||
20004 | MENU_MACROS | ||
20010 | MENU_NETHOST | ||
20011 | MENU_NETOPTIONS | ||
20012 | MENU_NETUSERMAP | ||
20020 | MENU_NETJOIN |
Value | Label | Description | |
---|---|---|---|
1 | LOGO_ENABLED | ||
2 | LOGO_PLAYANIM | ||
4 | LOGO_PLAYMUSIC | ||
8 | LOGO_3DRSCREEN | ||
16 | LOGO_TITLESCREEN | ||
32 | LOGO_DUKENUKEM | ||
64 | LOGO_THREEDEE | ||
128 | LOGO_PLUTOPAKSPRITE | ||
256 | LOGO_SHAREWARESCREENS | ||
512 | LOGO_TENSCREEN | ||
1024 | LOGO_STOPANIMSOUNDS | ||
2048 | LOGO_NOE4CUTSCENE | ||
4096 | LOGO_NOE1BONUSSCENE | ||
8192 | LOGO_NOE2BONUSSCENE | ||
16384 | LOGO_NOE3BONUSSCENE | ||
32768 | LOGO_NOE4BONUSSCENE | ||
65536 | LOGO_NOE1ENDSCREEN | ||
131072 | LOGO_NOE2ENDSCREEN | ||
262144 | LOGO_NOE3RADLOGO | ||
524288 | LOGO_NODUKETEAMTEXT | ||
1048576 | LOGO_NODUKETEAMPIC | ||
2097152 | LOGO_STOPMISCSOUNDS | ||
4194304 | LOGO_NOGAMETITLE | ||
8388608 | LOGO_NOTITLEBAR | ||
16777216 | LOGO_HIDEEPISODE | ||
33554432 | LOGO_NOHELP | ||
67108864 | LOGO_NOCREDITS |
Value | Label | Description | |
---|---|---|---|
1 | STATUSBAR_NONONE | ||
2 | STATUSBAR_NOMINI | ||
4 | STATUSBAR_NOFULL | ||
8 | STATUSBAR_NOSHRINK | ||
16 | STATUSBAR_NOFRAGBAR | ||
32 | STATUSBAR_NOOVERLAY | ||
64 | STATUSBAR_NOMODERN |
Value | Label | Description | |
---|---|---|---|
0 | gamefunc_Move_Forward | ||
1 | gamefunc_Move_Backward | ||
2 | gamefunc_Turn_Left | ||
3 | gamefunc_Turn_Right | ||
4 | gamefunc_Strafe | ||
5 | gamefunc_Fire | ||
6 | gamefunc_Open | ||
7 | gamefunc_Run | ||
8 | gamefunc_AutoRun | ||
9 | gamefunc_Jump | ||
10 | gamefunc_Crouch | ||
11 | gamefunc_Look_Up | ||
12 | gamefunc_Look_Down | ||
13 | gamefunc_Look_Left | ||
14 | gamefunc_Look_Right | ||
15 | gamefunc_Strafe_Left | ||
16 | gamefunc_Strafe_Right | ||
17 | gamefunc_Aim_Up | ||
18 | gamefunc_Aim_Down | ||
19 | gamefunc_Weapon_1 | ||
20 | gamefunc_Weapon_2 | ||
21 | gamefunc_Weapon_3 | ||
22 | gamefunc_Weapon_4 | ||
23 | gamefunc_Weapon_5 | ||
24 | gamefunc_Weapon_6 | ||
25 | gamefunc_Weapon_7 | ||
26 | gamefunc_Weapon_8 | ||
27 | gamefunc_Weapon_9 | ||
28 | gamefunc_Weapon_10 | ||
29 | gamefunc_Inventory | ||
30 | gamefunc_Inventory_Left | ||
31 | gamefunc_Inventory_Right | ||
32 | gamefunc_Holo_Duke | ||
33 | gamefunc_Jetpack | ||
34 | gamefunc_NightVision | ||
35 | gamefunc_MedKit | ||
36 | gamefunc_TurnAround | ||
37 | gamefunc_SendMessage | ||
38 | gamefunc_Map | ||
39 | gamefunc_Shrink_Screen | ||
40 | gamefunc_Enlarge_Screen | ||
41 | gamefunc_Center_View | ||
42 | gamefunc_Holster_Weapon | ||
43 | gamefunc_Show_Opponents_Weapon | ||
44 | gamefunc_Map_Follow_Mode | ||
45 | gamefunc_See_Coop_View | ||
46 | gamefunc_Mouse_Aiming | ||
47 | gamefunc_Toggle_Crosshair | ||
48 | gamefunc_Steroids | ||
49 | gamefunc_Quick_Kick | ||
50 | gamefunc_Next_Weapon | ||
51 | gamefunc_Previous_Weapon | ||
52 | gamefunc_Show_Console | ||
53 | gamefunc_Show_DukeMatch_Scores | ||
54 | gamefunc_Dpad_Select | ||
55 | gamefunc_Dpad_Aiming |
Value | Label | Description | |
---|---|---|---|
1 | INPUT_JUMP | ||
2 | INPUT_CROUCH | ||
4 | INPUT_FIRE | ||
8 | INPUT_AIM_UP | ||
16 | INPUT_AIM_DOWN | ||
32 | INPUT_RUNNING | ||
64 | INPUT_LOOK_LEFT | ||
128 | INPUT_LOOK_RIGHT | ||
256 | INPUT_WEAPON_1 | ||
512 | INPUT_WEAPON_2 | ||
768 | INPUT_WEAPON_3 | ||
1024 | INPUT_WEAPON_4 | ||
1280 | INPUT_WEAPON_5 | ||
1536 | INPUT_WEAPON_6 | ||
1792 | INPUT_WEAPON_7 | ||
2048 | INPUT_WEAPON_8 | ||
2304 | INPUT_WEAPON_9 | ||
2560 | INPUT_WEAPON_10 | ||
2816 | INPUT_WEAPON_PREV | ||
3072 | INPUT_WEAPON_NEXT | ||
4096 | INPUT_STEROIDS | ||
8192 | INPUT_LOOK_UP | ||
16384 | INPUT_LOOK_DOWN | ||
32768 | INPUT_NIGHTVISION | ||
65536 | INPUT_MEDKIT | ||
131072 | INPUT_RESERVED | ||
262144 | INPUT_CENTER_VIEW | ||
524288 | INPUT_HOLSTER_WEAPON | ||
1048576 | INPUT_INVENTORY_LEFT | ||
2097152 | INPUT_PAUSE | ||
4194304 | INPUT_QUICK_KICK | ||
8388608 | INPUT_AIM_MODE | ||
16777216 | INPUT_HOLODUKE | ||
33554432 | INPUT_JETPACK | ||
67108864 | INPUT_QUIT | ||
134217728 | INPUT_INVENTORY_RIGHT | ||
268435456 | INPUT_TURN_AROUND | ||
536870912 | INPUT_OPEN | ||
1073741824 | INPUT_INVENTORY | ||
2147483648 | INPUT_ESC |
Value | Label | Description | |
---|---|---|---|
1 | INPUT_MOVE_FORWARD | ||
2 | INPUT_MOVE_BACKWARD | ||
4 | INPUT_STRAFE_LEFT | ||
8 | INPUT_STRAFE_RIGHT | ||
16 | INPUT_TURN_LEFT | ||
32 | INPUT_TURN_RIGHT |
Value | Label | Description | |
---|---|---|---|
0 | CHEAT_CORNHOLIO | ||
1 | CHEAT_STUFF | ||
2 | CHEAT_SCOTTY | ||
3 | CHEAT_COORDS | ||
4 | CHEAT_VIEW | ||
5 | CHEAT_TIME | ||
6 | CHEAT_UNLOCK | ||
7 | CHEAT_CASHMAN | ||
8 | CHEAT_ITEMS | ||
9 | CHEAT_RATE | ||
10 | CHEAT_SKILL | ||
11 | CHEAT_BETA | ||
12 | CHEAT_HYPER | ||
13 | CHEAT_MONSTERS | ||
16 | CHEAT_TODD | ||
17 | CHEAT_SHOWMAP | ||
18 | CHEAT_KROZ | ||
19 | CHEAT_ALLEN | ||
20 | CHEAT_CLIP | ||
21 | CHEAT_WEAPONS | ||
22 | CHEAT_INVENTORY | ||
23 | CHEAT_KEYS | ||
24 | CHEAT_DEBUG | ||
26 | CHEAT_COMEGETSOME |
Value | Label | Description | |
---|---|---|---|
1 | QUOTE_SHOW_MAP_OFF | ||
2 | QUOTE_ACTIVATED | ||
3 | QUOTE_MEDKIT | ||
4 | QUOTE_LOCKED | ||
5 | QUOTE_CHEAT_EVERYTHING | ||
6 | QUOTE_BOOTS | ||
7 | QUOTE_WASTED | ||
8 | QUOTE_UNLOCKED | ||
9 | QUOTE_FOUND_SECRET | ||
10 | QUOTE_SQUISHED | ||
12 | QUOTE_USED_STEROIDS | ||
13 | QUOTE_DEAD | ||
15 | QUOTE_DEACTIVATED | ||
17 | QUOTE_CHEAT_GODMODE_ON | ||
18 | QUOTE_CHEAT_GODMODE_OFF | ||
21 | QUOTE_CROSSHAIR_OFF | ||
22 | QUOTE_CHEATS_DISABLED | ||
23 | QUOTE_MESSAGES_ON | ||
24 | QUOTE_MESSAGES_OFF | ||
26 | QUOTE_MUSIC | ||
37 | QUOTE_CHEAT_STEROIDS | ||
40 | QUOTE_F1HELP | ||
44 | QUOTE_MOUSE_AIMING_OFF | ||
47 | QUOTE_HOLODUKE_ON | ||
48 | QUOTE_HOLODUKE_OFF | ||
49 | QUOTE_HOLODUKE_NOT_FOUND | ||
50 | QUOTE_JETPACK_NOT_FOUND | ||
52 | QUOTE_JETPACK_ON | ||
53 | QUOTE_JETPACK_OFF | ||
70 | QUOTE_NEED_BLUE_KEY | ||
71 | QUOTE_NEED_RED_KEY | ||
72 | QUOTE_NEED_YELLOW_KEY | ||
73 | QUOTE_WEAPON_LOWERED | ||
74 | QUOTE_WEAPON_RAISED | ||
75 | QUOTE_BOOTS_ON | ||
76 | QUOTE_SCUBA_ON | ||
79 | QUOTE_CHEAT_ALLEN | ||
80 | QUOTE_MIGHTY_FOOT | ||
82 | QUOTE_WEAPON_MODE_OFF | ||
83 | QUOTE_MAP_FOLLOW_OFF | ||
85 | QUOTE_RUN_MODE_OFF | ||
88 | QUOTE_JETPACK | ||
89 | QUOTE_SCUBA | ||
90 | QUOTE_STEROIDS | ||
91 | QUOTE_HOLODUKE | ||
99 | QUOTE_CHEAT_TODD | ||
100 | QUOTE_CHEAT_UNLOCK | ||
101 | QUOTE_NVG | ||
102 | QUOTE_WEREGONNAFRYYOURASS | ||
103 | QUOTE_SCREEN_SAVED | ||
105 | QUOTE_CHEAT_BETA | ||
107 | QUOTE_NVG_OFF | ||
109 | QUOTE_VIEW_MODE_OFF | ||
111 | QUOTE_SHOW_MAP_ON | ||
113 | QUOTE_CHEAT_NOCLIP | ||
114 | QUOTE_SAVE_BAD_VERSION | ||
115 | QUOTE_RESERVED | ||
116 | QUOTE_RESERVED2 | ||
117 | QUOTE_RESERVED3 | ||
118 | QUOTE_SAVE_DEAD | ||
119 | QUOTE_CHEAT_ALL_WEAPONS | ||
120 | QUOTE_CHEAT_ALL_INV | ||
121 | QUOTE_CHEAT_ALL_KEYS | ||
122 | QUOTE_RESERVED4 | ||
124 | QUOTE_SAVE_BAD_PLAYERS |
Value | Label | Description | |
---|---|---|---|
1 | FLOOR_STAT_PLAx | ||
2 | FLOOR_STAT_SLOPE | ||
4 | FLOOR_STAT_SWAPXY | ||
8 | FLOOR_STAT_SMOOSH | ||
16 | FLOOR_STAT_XFLIP | ||
32 | FLOOR_STAT_YFLIP | ||
64 | FLOOR_STAT_RELATIVE | ||
128 | FLOOR_STAT_MASKED | ||
256 | FLOOR_STAT_TRANS |
Value | Label | Description | |
---|---|---|---|
1 | CEILING_STAT_PLAx | ||
2 | CEILING_STAT_SLOPE | ||
4 | CEILING_STAT_SWAPXY | ||
8 | CEILING_STAT_SMOOSH | ||
16 | CEILING_STAT_XFLIP | ||
32 | CEILING_STAT_YFLIP | ||
64 | CEILING_STAT_RELATIVE | ||
128 | CEILING_STAT_MASKED | ||
256 | CEILING_STAT_TRANS |
Value | Label | Description | |
---|---|---|---|
1 | CSTAT_WALL_BLOCK | ||
2 | CSTAT_WALL_BOTTOM_SWAP | ||
4 | CSTAT_WALL_ALIGN_BOTTOM | ||
8 | CSTAT_WALL_XFLIP | ||
16 | CSTAT_WALL_MASKED | ||
32 | CSTAT_WALL_1WAY | ||
64 | CSTAT_WALL_BLOCK_HITSCAN | ||
128 | CSTAT_WALL_TRANSLUCENT | ||
256 | CSTAT_WALL_YFLIP | ||
512 | CSTAT_WALL_TRANS_FLIP | ||
16384 | CSTAT_WALL_BLOCK_ACTOR | ||
32768 | CSTAT_WALL_WARP_HITSCAN |
Value | Label | Description | |
---|---|---|---|
1 | CSTAT_SPRITE_BLOCK | ||
2 | CSTAT_SPRITE_TRANSLUCENT | ||
4 | CSTAT_SPRITE_XFLIP | ||
8 | CSTAT_SPRITE_YFLIP | ||
16 | CSTAT_SPRITE_WALL | ||
32 | CSTAT_SPRITE_FLOOR | ||
64 | CSTAT_SPRITE_ONE_SIDE | ||
128 | CSTAT_SPRITE_YCENTER | ||
256 | CSTAT_SPRITE_BLOCK_HITSCAN | ||
512 | CSTAT_SPRITE_TRANS_FLIP | ||
2048 | CSTAT_SPRITE_NOSHADE | ||
32768 | CSTAT_SPRITE_INVISIBLE |
Value | Label | Description | |
---|---|---|---|
1 | SFLAG_SHADOW | ||
2 | SFLAG_NVG | ||
4 | SFLAG_NOSHADE | ||
8 | SFLAG_PROJECTILE | ||
16 | SFLAG_DECAL | ||
1024 | SFLAG_NULL | ||
4096 | SFLAG_NOFLOORSHADOW | ||
32768 | SFLAG_BADGUYSTAYPUT | ||
65536 | SFLAG_CACHE | ||
131072 | SFLAG_ROTFIXED | ||
262144 | SFLAG_HARDCODED_BADGUY | ||
524288 | SFLAG_DIDNOSE7WATER | ||
4194304 | SFLAG_HURTSPAWNBLOOD | ||
8388608 | SFLAG_GREENSLIMEFOOD | ||
33554432 | SFLAG_WAKEUPBADGUYS | ||
67108864 | SFLAG_DAMAGEEVENT |
Value | Label | Description | |
---|---|---|---|
99 | TSPR_TEMP | ||
100 | STAT_MIRROREDACTOR |
Value | Label | Description | |
---|---|---|---|
1 | SPREXT_NOTMD | ||
2 | SPREXT_NOMDANIM | ||
4 | SPREXT_AWAY1 | ||
8 | SPREXT_AWAY2 | ||
16 | SPREXT_TSPRACCESS | ||
32 | SPREXT_TEMPINVISIBLE |
Value | Label | Description | |
---|---|---|---|
1 | TSPR_EXTRA_MDHACK |
Value | Label | Description | |
---|---|---|---|
1 | RS_TRANS1 | ||
2 | RS_AUTO | ||
4 | RS_YFLIP | ||
8 | RS_NOCLIP | ||
16 | RS_TOPLEFT | ||
32 | RS_TRANS2 | ||
64 | RS_NOMASK | ||
128 | RS_PERM | ||
256 | RS_ALIGN_L | ||
512 | RS_ALIGN_R | ||
1024 | RS_STRETCH | ||
2048 | ROTATESPRITE_FULL16 |
Value | Label | Description | |
---|---|---|---|
1 | TEXT_XRIGHT | ||
2 | TEXT_XCENTER | ||
4 | TEXT_YBOTTOM | ||
8 | TEXT_YCENTER | ||
16 | TEXT_INTERNALSPACE | ||
32 | TEXT_TILESPACE | ||
64 | TEXT_INTERNALLINE | ||
128 | TEXT_TILELINE | ||
256 | TEXT_XOFFSETZERO | ||
512 | TEXT_XJUSTIFY | ||
1024 | TEXT_YOFFSETZERO | ||
2048 | TEXT_YJUSTIFY | ||
4096 | TEXT_LINEWRAP | ||
8192 | TEXT_UPPERCASE | ||
16384 | TEXT_INVERTCASE | ||
32768 | TEXT_IGNOREESCAPE | ||
65536 | TEXT_LITERALESCAPE | ||
131072 | TEXT_BACKWARDS | ||
262144 | TEXT_GAMETEXTNUMHACK | ||
524288 | TEXT_DIGITALNUMBER | ||
1048576 | TEXT_BIGALPHANUM | ||
2097152 | TEXT_GRAYFONT |
Value | Label | Description | |
---|---|---|---|
30719 | TILE_SAVESHOT | ||
30718 | TILE_TILT | ||
30717 | TILE_LOADSHOT | ||
30716 | TILE_ANIM | ||
30715 | TILE_VIEWSCR |
Value | Label | Description | |
---|---|---|---|
0 | BASEPAL | ||
1 | WATERPAL | ||
2 | SLIMEPAL | ||
3 | DREALMSPAL | ||
4 | TITLEPAL | ||
5 | ENDINGPAL | ||
6 | ANIMPAL |
Value | Label | Description | |
---|---|---|---|
251 | CROSSHAIR_PAL | ||
252 | NORMALPAL | ||
253 | SPECULARPAL | ||
254 | GLOWPAL | ||
255 | DETAILPAL |
Value | Label | Description | |
---|---|---|---|
0 | MUS_INTRO | ||
1 | MUS_BRIEFING | ||
2 | MUS_LOADING |
Value | Label | Description | |
---|---|---|---|
0 | ICON_NONE | ||
1 | ICON_FIRSTAID | ||
2 | ICON_STEROIDS | ||
3 | ICON_HOLODUKE | ||
4 | ICON_JETPACK | ||
5 | ICON_HEATS | ||
6 | ICON_SCUBA | ||
7 | ICON_BOOTS |
Value | Label | Description | |
---|---|---|---|
1 | WEAPON_HOLSTER_CLEARS_CLIP | ||
2 | WEAPON_GLOWS | ||
4 | WEAPON_AUTOMATIC | ||
8 | WEAPON_FIREEVERYOTHER | ||
16 | WEAPON_FIREEVERYTHIRD | ||
32 | WEAPON_RANDOMRESTART | ||
64 | WEAPON_AMMOPERSHOT | ||
128 | WEAPON_BOMB_TRIGGER | ||
256 | WEAPON_NOVISIBLE | ||
512 | WEAPON_THROWIT | ||
1024 | WEAPON_CHECKATRELOAD | ||
2048 | WEAPON_STANDSTILL | ||
4096 | WEAPON_SPAWNTYPE2 | ||
8192 | WEAPON_SPAWNTYPE3 | ||
16384 | WEAPON_SEMIAUTO | ||
32768 | WEAPON_RELOAD_TIMING | ||
65536 | WEAPON_RESET |
Value | Label | Description | |
---|---|---|---|
16384 | HIT_SECTOR | ||
32768 | HIT_WALL | ||
49152 | HIT_SPRITE |
Value | Label | Description | |
---|---|---|---|
16 | MAXGAMETYPES | ||
7 | MAXVOLUMES | ||
64 | MAXLEVELS | ||
7 | MAXSKILLS | ||
4096 | MAXSECTORS | ||
16384 | MAXWALLS | ||
16384 | MAXSPRITES | ||
30720 | MAXTILES |
Value | Label | Description | |
---|---|---|---|
120 | TICRATE | ||
26 | GAMETICSPERSEC | ||
30 | REALGAMETICSPERSEC | ||
4 | TICSPERFRAME |