EVENT NEWGAMECUSTOM

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Event ID player# THISACTOR RETURN
EVENT_NEWGAMECUSTOM Current Player none yes (1-2 values)

EVENT_NEWGAMECUSTOM is a Menu Event.

This event is fired when a menu entry is selected in the MENU_NEWGAMECUSTOM and MENU_NEWGAMECUSTOMSUB menus, as defined through DEF, see newgamechoices.

It serves to define the logic using which the player is sent to the proper volume and level upon selecting a menu entry. The indices of the selected menu entries are stored in the userdef.return array. The RETURN variable, i.e. the entry at index 0 corresponds to the choice in the top-layer menu, while the entry at index 1 corresponds to the submenu choice. The third layer submenu is accessed at index 2. If no submenu is defined, return is set to -1 instead.

Return Values

userdef.return 0
Same as RETURN. Contains the menu entry ID of the first-layer selection.
userdef.return 1
Contains the menu entry ID of the second-layer selection. If no second layer exists, set to -1.
userdef.return 2
Contains the menu entry ID of the third-layer selection. If no second layer exists, set to -1.
userdef.return 3
Set to -1.

Usage Example

The following example corresponds to the example given in Newgamechoices_(DEF) and defines the logic to send the player to the proper level.

appendevent EVENT_NEWGAMECUSTOM
   ife userdef.return 1 -1 // Case: no submenu
   {
       switch userdef.return 0
       case 1 setu[].m_volume_number 1 break // Lunar Apocalypse
       case 2 setu[].m_volume_number 2 break // Shrapnel City
       case 3 setu[].m_volume_number 3 break // The Birth
       default setu[].m_volume_number 0 break
       endswitch
       setu[].m_level_number 0 
   }
   else ife userdef.return 0 0 // Case: submenu at position 0 (L.A. Meltdown)
   {
       setu[].m_volume_number 0
       switch userdef.return 1
       case 0 setu[].m_level_number 0 break // Hollywood Holocaust
       case 1 setu[].m_level_number 1 break // Red Light District
       case 2 setu[].m_level_number 2 break // Death Row
       case 3 setu[].m_level_number 3 break // Toxic Dump
       case 4 setu[].m_level_number 4 break // The Abyss
       default setu[].m_level_number 0 break
       endswitch
   }
endevent