Console commands
Variables | |
---|---|
crosshair | enable/disable crosshair |
cl_autoaim | enable/disable weapon autoaim |
cl_automsg | enable/disable automatically sending messages to all players |
cl_autovote | enable/disable automatic voting |
cl_deathmessages | enable/disable multiplayer death messages |
cl_democams | enable/disable demo playback cameras |
cl_drawweapon | enable/disable weapon drawing |
cl_idplayers | enable/disable name display when aiming at opponents |
cl_messagetime | length of time to display multiplayer chat messages |
cl_mousebias | emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time |
cl_mousefilter | amount of mouse movement to filter out |
cl_showcoords | show your position in the game world |
cl_showfps | show the frame rate counter |
cl_smoothinput | enable/disable input smoothing |
cl_viewbob | enable/disable player head bobbing |
cl_weaponsway | enable/disable player weapon swaying |
cl_weaponswitch | enable/disable auto weapon switching |
cl_angleinterpolation | enable/disable angle interpolation |
r_anamorphic | enable/disable widescreen mode |
r_projectionhack | enable/disable projection hack |
r_precache | enable/disable the pre-level caching routine |
snd_ambience | enables/disables ambient sounds |
snd_duketalk | enables/disables Duke's speech |
snd_fxvolume | volume of sound effects |
snd_mixrate | sound mixing rate |
snd_musvolume | volume of midi music |
snd_numbits | sound bits |
snd_numchannels | the number of sound channels |
snd_numvoices | the number of concurrent sounds |
snd_reversestereo | reverses the stereo channels |
astub.c | |
addpath <path> | adds path to game filesystem |
echo [text] | echoes text to the console |
editorgridextent | sets the size of the 2D mode editing grid |
exec <scriptfile> | executes a script |
fileinfo <file> | gets a file's information |
gamma <value> | changes brightness |
initgroupfile <path> | adds a grp file into the game filesystem |
noclip | toggles clipping mode |
quit | exits the game immediately |
sensitivity <value> | changes the mouse sensitivity
|
baselayer.c | |
setrendermode <number> | sets the engine's rendering mode.
Mode numbers are: |
screencaptureformat | sets the output format for screenshots (TGA or PCX) |
novoxmips | turn off/on the use of mipmaps when rendering 8-bit voxels |
usevoxels | enable/disable automatic sprite->voxel rendering |
hicsetpalettetint | sets palette tinting values |
glinfo | shows OpenGL information about the current OpenGL mode |
build.c | |
restartvid | reinitialise the video mode |
vidmode [xdim ydim] [bpp] [fullscreen] | immediately change the video mode |
osd.c | |
listsymbols | lists all the recognized symbols |
help | displays help on the named symbol |
osdrows | sets the number of visible lines of the OSD |
clear | clears the console text buffer |
osdcmds.c | |
changelevel <volume> <level> | warps to the given level |
map <mapfile> | loads the given user map |
addpath <path> | adds path to game filesystem |
cl_statusbarscale | changes the status bar scale |
cmenu <#> | jumps to menu |
echo [text] | echoes text to the console |
exec <scriptfile> | executes a script |
fileinfo <file> | gets a file's information |
gamma <value> | changes brightness |
health|weapons|ammo|armor|keys|inventory> | gives requested item |
god | toggles god mode |
initgroupfile <path> | adds a grp file into the game filesystem |
name | change your multiplayer nickname |
noclip | toggles clipping mode |
quit | exits the game immediately |
rate | sets the multiplayer packet send rate, in packets/sec |
restartsound | reinitialises the sound system |
restartvid | reinitialises the video mode |
sensitivity <value> | changes the mouse sensitivity |
setactorvar <actor#> <gamevar> <value> | sets the value of <actor#>'s <gamevar> to <value> |
setvar <gamevar> <value> | sets the value of a gamevar |
setvarvar <gamevar1> <gamevar2> | sets the value of <gamevar1> to <gamevar2> |
spawn <picnum> [palnum] [cstat] [ang] [x y z] | spawns a sprite with the given properties |
usejoystick | enables input from the joystick if it is present |
usemouse | enables input from the mouse if it is present |
vidmode [xdim ydim] [bpp] [fullscreen] | immediately change the video mode |
polymost.c | |
glusetexcompr | enable/disable OpenGL texture compression |
glredbluemode | enable/disable experimental OpenGL red-blue glasses mode |
gltexturemode | changes the texture filtering settings |
gltextureanisotropy | changes the OpenGL texture anisotropy setting |
gltexturemaxsize | changes the maximum OpenGL texture size limit |
gltexturemiplevel | changes the highest OpenGL mipmap level used |
glpolygonmode | debugging feature |
glusetexcache | enable/disable OpenGL compressed texture cache |
usetexcachecompression | enable/disable compression of files in the OpenGL compressed texture cache |
glmultisample | sets the number of samples used for antialiasing (0 = off) |
glnvmultisamplehint | enable/disable Nvidia multisampling hinting |
r_shadescale | multiplier for lighting |
r_depthpeeling | enable/disable order-independant transparency |
r_peelscount | sets the number of depth layers for depth peeling |
r_curpeel | allows to display one depth layer at a time (for development purposes) |
r_detailmapping | enable/disable detail mapping |
r_glowmapping | enable/disable glow mapping |
r_vertexarrays | enable/disable using vertex arrays when drawing models |
r_vbos | enable/disable using Vertex Buffer Objects when drawing models |
r_vbocount | sets the number of Vertex Buffer Objects to use when drawing models |
r_animsmoothing | enable/disable model animation smoothing |
usemodels | enable/disable model rendering in >8-bit mode |
usehightile | enable/disable hightile texture rendering in >8-bit mode |
dumptexturedefs | dumps all texture definitions in the new style |
winlayer.c | |
maxrefreshfreq | maximum display frequency to set for OpenGL Polymost modes (0=no maximum) |
r_windowpositioning | enable/disable window position memory |