Members of the player structure
The various members of the player structure affect various aspects of the player, and manipulating their values is a very important aspect of scripting in EDuke32. Values can be retrieved from the game's internal player structures and stored in a gamevar with the getplayer command, and the setplayer command allows you to set any of the player structure member's value to that of a gamevar.
Here is the list of members of the player structure:
[1] Unused members. The game doesn't use them.
[2] Unavailable members. There is no access to them via CON.