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Showing below up to 50 results in range #51 to #100.
- Default → Switch
- Definemodelanim (DEF) → Definemodel (DEF)
- Definemodelframe (DEF) → Definemodel (DEF)
- Definemodelskin (DEF) → Definemodel (DEF)
- Definevoxeltiles (DEF) → Definevoxel (DEF)
- Defstate → State
- Developer's corner → Category:Developer's corner
- Digitalnumberz → Digitalnumber
- Displayrandvar → Displayrand
- Displayrandvarvar → Displayrand
- Div → Gamevar operators
- Divrd → Divr
- Divru → Divr
- Divvar → Gamevar operators
- Divvarvar → Gamevar operators
- Drawlinergb → Drawline256
- Dummytilerange (DEF) → Dummytile (DEF)
- EDuke32 Team → Category:EDuke32 Developers
- EDuke32 Wiki → Main Page
- EDuke32 credits → Credits
- EDuke32 event list → Event list
- Eduke32 map features → EDuke32 map features
- Endevent → Category:Event manipulation
- Endoflevel → Endofgame
- Ends → State
- Endswitch → Switch
- Eqspawn → Spawn
- Eqspawnvar → Spawn
- Eshoot → Shoot
- Eshootvar → Shoot
- Espawn → Spawn
- Espawnvar → Spawn
- Event → Category:Event manipulation
- Events → Event list
- Example code → Tutorials
- Ezshoot → Shoot
- Ezshootvar → Shoot
- FOF → Room Over Room
- File formats → Utilities
- Findnearactor3d → Findnearactor
- Findnearactor3dvar → Findnearactor
- Findnearactorvar → Findnearactor
- Findnearactorz → Findnearactor
- Findnearactorzvar → Findnearactor
- Findnearsprite → Findnearactor
- Findnearsprite3d → Findnearactor
- Findnearsprite3dvar → Findnearactor
- Findnearspritevar → Findnearactor
- Findnearspritez → Findnearactor
- Findnearspritezvar → Findnearactor