Ifpinventory
ifpinventory <inventory item> <value> { success_branch... }
For the following <inventory item>s, takes success_branch if the current player 's amount of the inventory item being tested is not equal to <value>:
- GET_BOOTS
- GET_FIRSTAID
- GET_HEATS
- GET_HOLODUKE
- GET_JETPACK
- GET_SCUBA
- GET_STEROIDS
For access cards (<inventory item> is GET_ACCESS), success_branch is taken whenever the current player has got the respective (determined by the palette of the current actor) access card.
For armor (<inventory item> is GET_SHIELD), success_branch is taken whenever the armor amount is not equal to the maximum armor amount. [Duke3D 1.5: maximum health]
Note that <value> is ignored for the two last cases.
Inventory amounts may also be tested and adjusted using the player member functions.