Pre-defined values
Globalflags
Used with globalflags userdef or globalflags DEF command
Value | Label | Description | |
---|---|---|---|
1 | GLOBAL_NO_GL_TILESHADES | Disable tile shades (aka palette emulation) in OpenGL | |
2 | GLOBAL_NO_GL_FULLBRIGHT | Disable fullbright colors in OpenGL | |
4 | GLOBAL_NO_GL_FOGSHADE | Make visibility the same for all shades in OpenGL. With this, positive shades won't appear darker with visibility, and negative shades won't appear brighter (and negative shades will have virtually no difference from shade zero). As a result, positive shades won't look even darker with distance, while negative shades will look the |
define GLOBAL_NO_GL_TILESHADES 0x00000001 define GLOBAL_NO_GL_FULLBRIGHT 0x00000002 define GLOBAL_NO_GL_FOGSHADE 0x00000004
Globalgameflags
Used with globalgameflags userdef or globalgameflags DEF command
Value | Label | Description | |
---|---|---|---|
1 | DUKE3D_NO_WIDESCREEN_PINNING | Disable widescreen orientation bits for weapon sprites drawn on screen. Enable this if you are using weapon sprites extended on the sides (similar to 20th Anniversary World Tour). | |
2 | DUKE3D_NO_HARDCODED_FOGPALS | Disable the four fog palettes. By default Eduke32 will create four new palettes, with IDs ranging from 26 to 29 (however it varies depending of the size of the lookup table). | |
4 | DUKE3D_NO_PALETTE_CHANGES | Disable changes to the game palette. By default Eduke32 will attempt to replace the magenta color used for transparency with the color closest to black. |
define DUKE3D_NO_WIDESCREEN_PINNING 0x00000001 define DUKE3D_NO_HARDCODED_FOGPALS 0x00000002 define DUKE3D_NO_PALETTE_CHANGES 0x00000004