Tint (DEF)
tint { [...] }
Define a palette used to be used on tiles.
Token
pal <palnum>
The palette number the tint applies to.
red <value> green <value> blue <value> |
(or r) (or g) (or b) |
Specifies a color component value, in the range of 0 to 255.
flags <flags>
Specifies any special processing effects to use for the tint. The value of flags may be the sum of any of these values.
Tint flags
Note: By default, the red, green and blue parameters will use the "multiply" color mode. This mode decreases the colors proportionally. A value of 255 has no effect.
Value | Label | Description | |
---|---|---|---|
1 | HICTINT_GRAYSCALE | Convert to grayscale. | |
2 | HICTINT_INVERT | Invert colors. | |
4 | HICTINT_COLORIZE | This enables the "colorize" color mode. This mode is similar to "multiply", except the end result will make the pixels 4x brighter. A value of 64 has no effect. | |
8 | HICTINT_USEONART | Applies the tint instead of lookup palette on 8-bit tile. | |
16 | HICTINT_APPLYOVERPALSWAP | ||
32 | HICTINT_APPLYOVERALTPAL | ||
64 | HICTINT_BLEND_SCREEN | This enables the "screen" color mode. This mode increases the colors proportionally. A value of zero has no effect. | |
128 | HICTINT_BLEND_OVERLAY | Enables the "overlay" color mode. This mode increases or decreases the colors of the pixels from the middle. A value of 128 has no effect. | |
64 + 128 | HICTINT_BLEND_HARDLIGHT | Same as overlay, but changes the priority between texture or color during the calculation. | |
256 | HICTINT_ALWAYSUSEART | Force 8-bit texture to be displayed even if a hightile was defined. | |
512 | HICTINT_NOFOGSHADE | Force an even visibility on the texture. Can be set for all palettes with GLOBAL_NO_GL_FOGSHADE on globalflags. |
Examples
tint { pal 1 red 127 green 127 blue 255 flags 0 }