Spritebridge

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Revision as of 16:37, 3 December 2020 by Sangman (talk | contribs) (link to getzrange for non-player actor)
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This has a value of 1 if the player is standing on a floor sprite (such as the bridge in Duke3D's E1L1; from r1450 onwards, also if standing on a wall sprite). Otherwise, the value is 0. See sbs.

Non-player actors do not have a spritebridge property, but the equivalent information for them can be calculated using getzrange.