EVENT KILLIT
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_GAME | closest player to sprite | sprite being deleted | 1 value |
EVENT_KILLIT is a Game Event.
This event is fired when an actor is about to be deleted by the killit command, or through other means.
RETURN is set to 0 by default. Set it to any non-zero value to prevent the actor from being deleted.
WARNING: Be carefull when using commands that change the gamevar RETURN (such as espawn), as you may need to set it back to zero.