EVENT POSTWEAPONSHOOT

From EDukeWiki
Revision as of 13:42, 7 January 2024 by Doom64hunter (talk | contribs) (clarify)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Event ID player# THISACTOR RETURN
EVENT_POSTWEAPONSHOOT player that executed the input player->i 2 values

EVENT_POSTWEAPONSHOOT is a game event.

This event is called when the player fires a projectile in the defined weapon sequence (P_FireWeapon), directly after the projectile has been spawned.

Note that it does not trigger if shoot is run manually from the player actor.

See also EVENT_PREWEAPONSHOOT.

Return Values

This event has two return values:

userdef.return 0 (RETURN)
This value contains the spritenum of the projectile if spawning was successful, or -1 otherwise. Changing this value does nothing.
userdef.return 1
Contains the index of the projectile if they are being fired in a burst, starting from 0. For single shots, this is always 0.