Template:Gamearray flags
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| Exposed | Value | Label | Description | |
|---|---|---|---|---|
| Internal | 8 | GAMEARRAY_RESET | ||
| Yes | 16 | GAMEARRAY_RESTORE | If set, the state of the array will be written to/read from the saved mapstate when using the command savemapstate/loadmapstate. Has no effect on savegames -- arrays will always be restored to the state they were in when the game was saved. | |
| No | 32 | GAMEARRAY_VARSIZE | ||
| No | 256 | GAMEARRAY_STRIDE2 | ||
| No | 512 | GAMEARRAY_ALLOCATED | ||
| No | 2048 | GAMEARRAY_SYSTEM | ||
| Internal | 4096 | GAMEARRAY_READONLY | ||
| Yes | 16384 | GAMEARRAY_INT16 | Values range from -32768 to 32767 | |
| Yes | 32768 | GAMEARRAY_INT8 | Values range from -128 to 127 | |
| No | 65536 | GAMEARRAY_UNSIGNED | ||
| Yes | 16384 + 65536 | GAMEARRAY_UINT16 | Values range from 0 to 65536 | |
| Yes | 32768 + 65536 | GAMEARRAY_UINT8 | Values range from 0 to 255 | |
| Yes | 1048576 | GAMEARRAY_BOOLEAN | Values are 0 or 1. | |
| Internal | 2097152 | GAMEARRAY_WARN |
