Spritenoshade

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Revision as of 12:55, 21 May 2007 by Jblade (talk | contribs) (fixed spelling error)
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spritenoshade <tilenum>

Causes sprite <tilenum> to be unaffected by the shade of the sector it is in.

If you want to a actor glow like some projectiles in the game, use together with setactor[THISACTOR].shade -127.