Spritenoshade
spritenoshade <tilenum>
Causes sprite <tilenum> to be unaffected by the shade of the sector it is in.
If you want to a actor glow like some projectiles in the game, use together with setactor[THISACTOR].shade -127.
spritenoshade <tilenum>
Causes sprite <tilenum> to be unaffected by the shade of the sector it is in.
If you want to a actor glow like some projectiles in the game, use together with setactor[THISACTOR].shade -127.