EVENT INITCOMPLETE: Difference between revisions

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Added documentation for EVENT_INITCOMPLETE. No idea what can be done with this compared to EVENT_INIT though.
 
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EVENT_INITCOMPLETE is a [[Event| Game Event]].
{{EventTable|EVENT_INITCOMPLETE|-1|-1|0 values}}


It is called after the game has finished initializing (after EVENT_INIT and EVENT_SETDEFAULTS), just before the main loop starts.
EVENT_INITCOMPLETE is a [[EDuke32 event list|Misc Event]].
 
It is called after the game has finished all initialization, just before the main loop starts.
 
It occurs after [[EVENT_INIT]] and [[EVENT_SETDEFAULTS]], and just before the game is launched, thus allowing access to struct values that are not available in [[EVENT_INIT]].
 
[[Category:Events]]

Latest revision as of 07:38, 4 February 2022

Event ID player# THISACTOR RETURN
EVENT_INITCOMPLETE -1 -1 0 values

EVENT_INITCOMPLETE is a Misc Event.

It is called after the game has finished all initialization, just before the main loop starts.

It occurs after EVENT_INIT and EVENT_SETDEFAULTS, and just before the game is launched, thus allowing access to struct values that are not available in EVENT_INIT.