EVENT KILLIT: Difference between revisions

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New page: '''EVENT_KILLIT''' is a [http://www.eduke32.com/wiki/index.php?title=EDuke32_event_list Game Event]. This event is fired when an actor is about to killed by the killit command or ...
 
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'''EVENT_KILLIT''' is a [http://www.eduke32.com/wiki/index.php?title=EDuke32_event_list Game Event].
{{EventTable|1=EVENT_KILLIT|2=closest player to sprite|3=sprite being deleted|4=1 value}}
EVENT_KILLIT is a [[EDuke32_event_list|Game Event]].


This [[event]] is fired when an actor is about to killed by the [[killit]] command or the game.
This [[event]] is fired when an actor is about to be deleted by the [[killit]] command, or through other means.  


Set gamevar RETURN 0 to let the actor die.<br>
[[RETURN]] is set to 0 by default. Set it to any non-zero value to prevent the actor from being deleted.
Set gamevar RETURN 1 to let the actor live.<br>
 
Note: by default the game kills actors but it's advisable to set RETURN explicitly before exiting the event. Otherwise the RETURN may change during processing the event because some commands change this gamevar.
WARNING: Be carefull when using commands that change the gamevar RETURN (such as [[espawn]]), as you may need to set it back to zero.


[[Category:Events]]
[[Category:Events]]

Latest revision as of 00:56, 5 February 2022

Event ID player# THISACTOR RETURN
EVENT_KILLIT closest player to sprite sprite being deleted 1 value

EVENT_KILLIT is a Game Event.

This event is fired when an actor is about to be deleted by the killit command, or through other means.

RETURN is set to 0 by default. Set it to any non-zero value to prevent the actor from being deleted.

WARNING: Be carefull when using commands that change the gamevar RETURN (such as espawn), as you may need to set it back to zero.