EVENT LASTWEAPON: Difference between revisions

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Created page with "Selects the last used weapon, stored in the last_used_weapon structure. == RETURN gamevar == {{Template:Weapkey}}"
 
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Selects the last used weapon, stored in the [[last_used_weapon]] structure.
{{EventTable|1=EVENT_LASTWEAPON|2=player that executed the input|3=[[i|player->i]]|4=1 value}}
This event is executed when the last used weapon is selected, stored in the [[last_used_weapon]] structure.


== RETURN gamevar ==
== RETURN gamevar ==


{{Template:Weapkey}}
{{Template:Weapkey}}

Revision as of 13:47, 4 February 2022

Event ID player# THISACTOR RETURN
EVENT_LASTWEAPON player that executed the input player->i 1 value

This event is executed when the last used weapon is selected, stored in the last_used_weapon structure.

RETURN gamevar

Gamevar RETURN holds the key being pressed, instead of the ID of the weapon being selected. Setting gamevar RETURN to a certain value will force the chosen weapon to be selected.

The following values are valid:

RETURN Weapon Event
0 KNEE_WEAPON EVENT_WEAPKEY1
1 PISTOL_WEAPON EVENT_WEAPKEY2
2 SHOTGUN_WEAPON EVENT_WEAPKEY3
3 CHAINGUN_WEAPON EVENT_WEAPKEY4
4 RPG_WEAPON EVENT_WEAPKEY5
5 HANDBOMB_WEAPON
HANDREMOTE_WEAPON
EVENT_WEAPKEY6
6 SHRINKER_WEAPON
GROW_WEAPON
EVENT_WEAPKEY7
7 DEVISTATOR_WEAPON EVENT_WEAPKEY8
8 TRIPBOMB_WEAPON EVENT_WEAPKEY9
9 FREEZE_WEAPON EVENT_WEAPKEY10
10 Previous weapon EVENT_PREVIOUSWEAPON
11 Next weapon EVENT_NEXTWEAPON
12 Weapon that share the same key EVENT_ALTWEAPON
13 last_used_weapon EVENT_LASTWEAPON