EVENT PREACTORDAMAGE: Difference between revisions
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Doom64hunter (talk | contribs) Created page with "{{EventTable|1=EVENT_PREACTORDAMAGE|2=closest player to sprite|3=sprite being damaged|4=1 value}} '''EVENT_PREACTORDAMAGE''' is a Game Event. This event is triggered whenever an actor runs ifhitweapon, just before the accumulated damage in htextra is applied to the actor's extra. RETURN is initially set to 0. If nonzero, damage will not be applied for this run of the damage calculation -- however, htextra will also not be set to..." |
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Latest revision as of 10:23, 7 January 2024
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_PREACTORDAMAGE | closest player to sprite | sprite being damaged | 1 value |
EVENT_PREACTORDAMAGE is a Game Event.
This event is triggered whenever an actor runs ifhitweapon, just before the accumulated damage in htextra is applied to the actor's extra.
RETURN is initially set to 0. If nonzero, damage will not be applied for this run of the damage calculation -- however, htextra will also not be set to -1, meaning that without doing anything else, the next execution of ifhitweapon may still apply the damage.
Altering htextra in this state allows you to change the accumulated damage that is applied to the actor's health.