EVENT SWIMUP: Difference between revisions
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EVENT_SWIMUP is a [[EDuke32_event_list|Game Event]]. | EVENT_SWIMUP is a [[EDuke32_event_list|Game Event]]. | ||
This [[event]] is called when the player is in the water and he swims up (works with the "jump" key, default is "a" ). See also [[EVENT_SWIMDOWN]]. | This [[event]] is called when the player is in the water and he swims up (works with the "jump" key, default is "a" ). | ||
See also [[EVENT_SWIMDOWN]]. | |||
Set gamevar [[RETURN]] to any non-zero value to ignore the key. | Set gamevar [[RETURN]] to any non-zero value to ignore the key. | ||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 14:30, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_SWIMUP | player that executed the input | player->i | 1 value |
EVENT_SWIMUP is a Game Event.
This event is called when the player is in the water and he swims up (works with the "jump" key, default is "a" ).
See also EVENT_SWIMDOWN.
Set gamevar RETURN to any non-zero value to ignore the key.