Globalflags: Difference between revisions

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| No || 2 || GLOBAL_NO_GL_FULLBRIGHT || Disable fullbright colors in OpenGL
| No || 2 || GLOBAL_NO_GL_FULLBRIGHT || Disable fullbright colors in OpenGL
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| No || 4 || GLOBAL_NO_GL_FOGSHADE || Make visibility the same for all shades in OpenGL. With this, positive shades won't appear darker with visibility, and negative shades won't appear brighter (and negative shades will have virtually no difference from shade zero). As a result, positive shades won't look even darker with distance, while negative shades will look the
| No || 4 || GLOBAL_NO_GL_FOGSHADE || Make visibility the same for all shades in OpenGL. With this, positive shades won't appear darker with visibility, and negative shades won't appear brighter (and negative shades will have virtually no difference from shade zero). Use HICTINT_NOFOGSHADE on [[tint (def)|tint]] to set individually for a palette.
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Revision as of 23:18, 19 February 2020

globalflags holds values that control certain aspects of the engine.

Exposed Value Label Description
No 1 GLOBAL_NO_GL_TILESHADES Disable tile shades (aka palette emulation) in OpenGL
No 2 GLOBAL_NO_GL_FULLBRIGHT Disable fullbright colors in OpenGL
No 4 GLOBAL_NO_GL_FOGSHADE Make visibility the same for all shades in OpenGL. With this, positive shades won't appear darker with visibility, and negative shades won't appear brighter (and negative shades will have virtually no difference from shade zero). Use HICTINT_NOFOGSHADE on tint to set individually for a palette.
define GLOBAL_NO_GL_TILESHADES          0x00000001
define GLOBAL_NO_GL_FULLBRIGHT          0x00000002
define GLOBAL_NO_GL_FOGSHADE            0x00000004

Can be set via def with the globalflags command.