Difference between revisions of "Guniqhudid"

From EDukeWiki
Jump to navigation Jump to search
(New page: guniqhudid <slotID> <slotID> is slot's ID. Legal values are 0..254 Select an extra slots so HUD models can store animation state without messing game sprites. By default it uses the firs...)
 
m
Line 4: Line 4:
  
 
Select an extra slots so HUD models can store animation state without messing game sprites. By default it uses the first slot(#0). If you need several animating HUD sprites, you should switch to another slot, draw a sprite with [[rotatesprite]], switch back to "guniqhudid 0".
 
Select an extra slots so HUD models can store animation state without messing game sprites. By default it uses the first slot(#0). If you need several animating HUD sprites, you should switch to another slot, draw a sprite with [[rotatesprite]], switch back to "guniqhudid 0".
 +
 +
[[Category:EDuke32 specific commands]]

Revision as of 02:28, 21 April 2008

guniqhudid <slotID>

<slotID> is slot's ID. Legal values are 0..254

Select an extra slots so HUD models can store animation state without messing game sprites. By default it uses the first slot(#0). If you need several animating HUD sprites, you should switch to another slot, draw a sprite with rotatesprite, switch back to "guniqhudid 0".