How to Make Controllable Security Cameras

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Revision as of 06:21, 14 August 2008 by The Commander (talk | contribs)
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This code was originaly posted by James AKA JBlade on AMC, It can be placed into any GAME.CON

//Stick this anywhere
gamevar EXTRASAVED 0 2
gamevar TEMP 0 2
gamevar TEMP2 0 2
gamevar TEMP3 0 2
gamevar TEMP4 0 2

//The following gets the camera's extra value into a variable, than sets it to 0 to avoid any possible glitches
eventloadactor CAMERA1 getactor[THISACTOR].extra EXTRASAVED setactor[THISACTOR].extra 0 enda

onevent EVENT_GAME
ifactor CAMERA1
{
getplayer[THISACTOR].newowner TEMP
ifvarvare TEMP THISACTOR
	{
	ifvare EXTRASAVED 1 // Delete this line if you want all cameras to be able to do this
	{ 
	getinput[THISACTOR].extbits TEMP2
		ifvarand TEMP2 16 // If the player presses 'turn left'
			{
			getactor[THISACTOR].ang TEMP3 // Get the Camera's angle
			subvar TEMP3 16 // Turn it left (subtracting from an angle turns it left)
			setactor[THISACTOR].ang TEMP3 // Change it to the new value
			}
		ifvarand TEMP2 32 // If the player presses 'turn right'
			{
			getactor[THISACTOR].ang TEMP3 // Get the Camera's angle
			addvar TEMP3 16 // Turn it right (adding to an angle turns it right)
			setactor[THISACTOR].ang TEMP3 // Change it to the new value
			}
		getinput[THISACTOR].bits TEMP3
			ifvarand TEMP3 8192 
				{
				getactor[THISACTOR].shade TEMP4
				ifvarl TEMP4 124
					{
					addvar TEMP4 4
					setactor[THISACTOR].shade TEMP4
					}
				}
			ifvarand TEMP3 16384 
				{
				getactor[THISACTOR].shade TEMP4
				ifvarg TEMP4 -128
					{
					subvar TEMP4 4
					setactor[THISACTOR].shade TEMP4
					}
				}
	}
	}
}
endevent

Thanks to James for the code.