Htowner
If the actor/sprite is being hit by a weapon, htowner is the ID of the owner of the weapon.
For example:
getactor[THISACTOR].htowner TEMP
will set TEMP to the sprite ID of sprite who fired the weapon that is hitting THISACTOR.
If the actor/sprite is being hit by a weapon, htowner is the ID of the owner of the weapon.
For example:
getactor[THISACTOR].htowner TEMP
will set TEMP to the sprite ID of sprite who fired the weapon that is hitting THISACTOR.