Ifcount: Difference between revisions

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ifcount <number>
'''ifcount''' <number>


Checks to see if the [[actor]] using the code has counted to <number> of game time units. One time unit is 1/15 of a second.
Checks to see if the current [[actor]] has counted ''at least'' <number> tics. One tic is 1/30 of a second.
 
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Sprite manipulation]]
[[Category:If conditions]]

Latest revision as of 17:06, 15 May 2010

ifcount <number>

Checks to see if the current actor has counted at least <number> tics. One tic is 1/30 of a second.