Ifhitspace: Difference between revisions

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'''ifhitspace''' ''{...}''
'''ifhitspace''' { do something } else { do something else }


Checks to see if the player has pressed the open button (space by default).
Checks to see if the player has pressed the open button (space by default).


Example:
// This will cause a sprite to fall when "open" button is pressed.
<pre>
// This will cause a sprite to fall when "open" button is pressed.
actor FALLING_APPLE
 
  '''ifhitspace'''
actor FALLING_APPLE
    {
  ifhitspace
      fall
    {
    }
      fall
enda
    }
enda
</pre>


[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Player manipulation]]
[[Category:Player manipulation]]
[[Category:If conditions]]
[[Category:If conditions]]

Latest revision as of 12:47, 4 May 2009

ifhitspace { do something } else { do something else }

Checks to see if the player has pressed the open button (space by default).

// This will cause a sprite to fall when "open" button is pressed.

actor FALLING_APPLE
  ifhitspace
    {
      fall
    }
enda