Ifp

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ifp <condition>

Ifp is an if statement which checks cases relative to the current player. As with all if statements, if <condition> is true it will execute the proceeding code.

Ifp operates different than many if statements as it has a set of predefined valid values that simply return true or false.

These values for <condition> are as follows:


pstanding - Returns true if the player is standing (and not moving).

pwalking - Returns true if the player is walking.

prunning - Returns true if the player is running.

pducking - Returns true if the player is crouching.

pfalling - Returns true if the player is falling.

pjumping - Returns true if the player is jumping.

phigher - Returns true if the player is higher than the actor calling the code.

pwalkingback - Returns true if the player is walking backwards.

prunningback - Returns true if the player is running backwards.

pkicking - Returns true if the player is using the kick.

pshrunk - Returns true if the player is smaller than normal size.

pjetpack - Returns true if the player is using the jetpack.

ponsteroids - Returns true if the player is using steroids.

ponground - Returns true if the player is on a solid surface (including sprite constructions).

palive - Returns true if the player is alive.

pdead - Returns true if the player is dead.

pfacing - Returns true if the player is facing the current actor.

These are actually DEFed and have associated values:

define pstanding 1 define pwalking 2 define prunning 4 define pducking 8 define pfalling 16 define pjumping 32 define phigher 64 define pwalkingback 128 define prunningback 256 define pkicking 512 define pshrunk 1024 define pjetpack 2048 define ponsteroids 4096 define ponground 8192 define palive 16384 define pdead 32768 define pfacing 65536