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ifrnd <value> { do something } else { do something else }

An if condition stating the probability of it 'doin somethin!' in this case.

NOTE: It's out of 256 as max, so 'ifrnd 256 = 100%', and 'ifrnd 128 = 50%'

This command must only be used in synchronised code or you will cause desyncs. for display code use displayrand instead.