Difference between revisions of "Ifsound"

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ifsound <sound> { code }
+
'''ifsound''' <sound> { do something } else { do something else }
  
 
Another [[If condition]] returning 'true' if the current sound in <sound> is playing.
 
Another [[If condition]] returning 'true' if the current sound in <sound> is playing.
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[[Category:Duke3D 1.3/1.5 commands]]
 
[[Category:Duke3D 1.3/1.5 commands]]
 +
[[Category:If conditions]]
 
[[Category:Sound manipulation]]
 
[[Category:Sound manipulation]]

Latest revision as of 12:53, 4 May 2009

ifsound <sound> { do something } else { do something else }

Another If condition returning 'true' if the current sound in <sound> is playing.

NOTE: If player has 'sound' option in menu disabled, this will always return false!