Members of the sprite, hittype, and spriteext structures: Difference between revisions

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*[[angoff]]
*[[angoff]]
*[[roll|mdxoff]]
*[[mdxoff]]
*[[roll|mdyoff]]
*[[mdyoff]]
*[[roll|mdzoff]]
*[[mdzoff]]
*[[roll|pitch]]
*[[pitch]]
*[[roll]]
*[[roll]]


[[Category:Sprite manipulation]]
[[Category:Sprite manipulation]]

Revision as of 01:03, 6 November 2005

Syntax:

<get/set>actor[<sprite id>].<member> <gamevar>

<get/set> - getactor to set the gamevar <gamevar> to the value of <member>. setactor to set the value of <member> to the gamevar <gamevar>.

<sprite id> is the reference number for a sprite. Use THISACTOR to set <sprite id> to the current actor's reference number.

<member> is the name of the member of the struct you want to set or get.

<gamevar> is the gamevar to get or set the value of.

Here is the list of the members for the sprite, hittype and spriteext structs, commonly used for actors: