PIPEBOMB CONTROL: Difference between revisions

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Defines the behaviour of a pipebomb on the ground.
Defines the behaviour of a pipebomb on the ground.
Set to 0 and the pipebombs will only exploded if they are hit


Set to 1 to use a handheld remote detonator (default)
Set to 1 to use a handheld remote detonator (default)

Latest revision as of 19:12, 21 August 2013

Defines the behaviour of a pipebomb on the ground.

Set to 0 and the pipebombs will only exploded if they are hit

Set to 1 to use a handheld remote detonator (default)

Set to 2 to use a timer, the amount of time defined by the gamevar GRENADE_LIFETIME