Polymer Deficiencies: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
No edit summary
no it doesn't, that's preposterous
Line 5: Line 5:
*no voxel support
*no voxel support
*[[showview]] command does not work
*[[showview]] command does not work
*it handles fog/light interactions terribly (to the point where you basically cannot use fog)
*doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided
*doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided
*not hooked up to [[User:TX|TX]]'s Sector Effector-based [[ROR]] (which remains useful for retrofitting existing maps)
*not hooked up to [[User:TX|TX]]'s Sector Effector-based [[ROR]] (which remains useful for retrofitting existing maps)

Revision as of 20:57, 14 August 2011

This is a list of problems in the Polymer renderer that need to be fixed.

  • certain optimizations remain to be done
  • limited to one skybox
  • no voxel support
  • showview command does not work
  • doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided
  • not hooked up to TX's Sector Effector-based ROR (which remains useful for retrofitting existing maps)