Spritenoshade: Difference between revisions

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spritenoshade <tilenum>
spritenoshade <tilenum>


Causes sprite <tilenum> to be unaffected by the shade of the sector it is in.
Causes [[sprite]] <tilenum> to be unaffected by the [[shade]] of the [[sector]] it is in.


If you want to a actor glow like some projectiles in the game, use together with setactor[THISACTOR].shade -127.
If you want an [[actor]] to glow like some projectiles in the game, use this together with [[setactor]]<nowiki>[</nowiki>[[THISACTOR]]<nowiki>]</nowiki>.[[shade]] -127 and/or the [[flash]] parameter.


[[Category:EDuke32 specific commands]]
[[Category:EDuke32 specific commands]]
[[Category:Sprite manipulation]]
[[Category:Sprite manipulation]]

Revision as of 15:12, 23 May 2007

spritenoshade <tilenum>

Causes sprite <tilenum> to be unaffected by the shade of the sector it is in.

If you want an actor to glow like some projectiles in the game, use this together with setactor[THISACTOR].shade -127 and/or the flash parameter.