ANGRANGE
Jump to navigation
Jump to search
Determines random angle adjustment on hitscan weapons fired from player.
By default, hitscan projectiles (i.e. instant hit bullet projectiles such as SHOTSPARK1) do not have perfect aim; there is a random component to their trajectories. ANGRANGE is the xy part of this random component. ANGRANGE can be adjusted in EVENT_GETSHOTRANGE. When ANGRANGE is set to 1, the hitscan projectile will fire at the player's angle (perfect xy axis accuracy). Increase ANGRANGE by powers of 2 (2, 4, etc.) to increase the random angle and decrease accuracy. See also ZRANGE.