EVENT DAMAGEWALL

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EVENT_DAMAGEWALL is a Game Event.

This event is triggered whenever a wall is hit by a weapon.

This event is only executed if the tilenum was set with damageeventtile and damageeventtilerange.

THISACTOR equals the ID of the projectile or source of damage.

RETURN or the userdef return 0 equals the ID of what is being damaged.

The userdef return 1 through 5 equals the hitradius parameters. If there's no radius damage, return 1 equals -1.

See also EVENT_DAMAGEFLOOR, EVENT_DAMAGECEILING, EVENT_DAMAGESPRITE and EVENT_POSTDAMAGESPRITE.