From EDukeWiki
Jump to navigation Jump to search

overpicnum is similar to picnum, except it is used for walls to determine the picnum of a masked wall. Tile 0 is the ugly brown-brick texture, while 230 is the BIGFORCE texture, and 663 is H_FORCEFIELD. Other tiles can also be used with this. This does not set the overpicnum's visibility, which is done with bits 16 or 32 of Cstat(wall) instead.

Retrieved from "https://wiki.eduke32.com/w/index.php?title=Overpicnum&oldid=9053"