User contributions for High Treason
Results for High Treason talk block log uploads logs
A user with 20 edits. Account created on 6 January 2013.
25 November 2014
- 11:2911:29, 25 November 2014 diff hist +1,981 N SE5 This page documents the SE5 effect. current
- 10:5410:54, 25 November 2014 diff hist +42 m SE4 →Notes: Adding to category for consistency. current
- 10:5310:53, 25 November 2014 diff hist +869 m SE3 →Notes: Added more notes, mostly from SE4. current
- 10:4910:49, 25 November 2014 diff hist +606 m SE3 →Setup: Slight cleanup, making things consistent.
20 November 2014
- 12:0112:01, 20 November 2014 diff hist −1 SE4 →Notes
- 12:0112:01, 20 November 2014 diff hist +3,097 N SE4 Created page with "'''SE4''' or '''Random Lights''' are used in a map to randomly alter the shade of a sector, making it appear that a light is flickering. This effect is normally used to emulat..."
- 11:3711:37, 20 November 2014 diff hist +97 m Firstwall Added that firstwall can be set in Mapster with ALT+F. current
30 March 2013
- 18:1818:18, 30 March 2013 diff hist +4 SE2 →Notes
- 17:1317:13, 30 March 2013 diff hist +1,862 N SE3 Created page with "'''SE3''', reffered to as '''Random Lights after shot out''' is a SECTOREFFECTOR which causes shading to change randomly once a light texture is damaged, making the broken lig..."
29 March 2013
- 18:3518:35, 29 March 2013 diff hist +1,140 N SE2 Created page with "'''SE2''' or '''Earthquake''' is a SECTOREFFECTOR used to trigger an earthquake. The earthquake effect shakes the screen for around 4 seconds, shifts the sector about 280 Buil..."
1 February 2013
- 16:4616:46, 1 February 2013 diff hist +26 SE49 →Notes current
- 16:4516:45, 1 February 2013 diff hist +26 SE50 →Notes
31 January 2013
- 16:0816:08, 31 January 2013 diff hist +4,591 N SE50 Created page with "'''SE50''' or '''Spot Lights''' are used to cast a light in a single direction when the Polymer Renderer is used, it will not cast a light in other rendering modes and is ..."
- 05:4905:49, 31 January 2013 diff hist +31 Sector Effector Reference Guide →Sector Effector Lotag Listing
- 05:4705:47, 31 January 2013 diff hist +11 Sector Effector Reference Guide →Sector Effector Lotag Listing
- 05:4505:45, 31 January 2013 diff hist +2,958 N SE49 Created page with "'''SE49''' or '''Point Lights''' are used to cast a round light when the Polymer Renderer is used, it will not cast a light in other rendering modes and is unavailable in ..."
7 January 2013
- 15:5315:53, 7 January 2013 diff hist +128 Tutorials No edit summary
- 15:4715:47, 7 January 2013 diff hist +24 Breakable Actor No edit summary current
- 15:3715:37, 7 January 2013 diff hist 0 Breakable Actor No edit summary
- 13:0113:01, 7 January 2013 diff hist +2,565 N Breakable Actor Created page with "'''Breakabke actors''' are objects in the game which break - that is to say, spawn debris and disappear - when hit by a weapon. The debris could be a material, such as glass s..."