Double redirects

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This page lists pages that redirect to other redirect pages. Each row contains links to the first and second redirect, as well as the target of the second redirect, which is usually the "real" target page to which the first redirect should point. Crossed out entries have been solved.

Showing below up to 44 results in range #1 to #44.

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  1. Pointer gamevars →‎ Constantly updated gamevars →‎ Pre-defined gamevars
  2. Array →‎ Gamearray →‎ Category:Gamearray manipulation
  3. User:Hendricks 266 →‎ Hendricks266 →‎ User:Hendricks266
  4. Hittype →‎ Members of the sprite and hittype structures →‎ Members of the sprite, hittype, and spriteext structures
  5. Actor Member Functions →‎ Members of the sprite and hittype structures →‎ Members of the sprite, hittype, and spriteext structures
  6. PROJECTILE FLAG BOUNCESOFFMIRRORS →‎ PROJECTILE BOUNCESOFFMIRRORS →‎ Defineprojectile
  7. PROJECTILE FLAG BOUNCESOFFSPRITES →‎ PROJECTILE BOUNCESOFFSPRITES →‎ Defineprojectile
  8. PROJECTILE FLAG BOUNCESOFFWALLS →‎ PROJECTILE BOUNCESOFFWALLS →‎ Defineprojectile
  9. PROJECTILE FLAG EXPLODEONTIMER →‎ PROJECTILE EXPLODEONTIMER →‎ Defineprojectile
  10. PROJECTILE FLAG NOENEMYHITS →‎ PROJECTILE FLAG BOUNCESOFFSPRITES →‎ PROJECTILE BOUNCESOFFSPRITES
  11. PROJECTILE FLAG BULLET →‎ PROJECTILE FLAG HITSCAN →‎ PROJECTILE HITSCAN
  12. PROJECTILE FLAG HITSCAN →‎ PROJECTILE HITSCAN →‎ Defineprojectile
  13. PROJECTILE FLAG KNEE →‎ PROJECTILE KNEE →‎ Defineprojectile
  14. PROJECTILE FLAG NOAIM →‎ PROJECTILE NOAIM →‎ Defineprojectile
  15. PROJECTILE FLAG RADIUS PICNUM →‎ PROJECTILE RADIUS PICNUM →‎ Defineprojectile
  16. PROJECTILE FLAG RANDDECALSIZE →‎ PROJECTILE RANDDECALSIZE →‎ Defineprojectile
  17. PROJECTILE FLAG RPG →‎ PROJECTILE RPG →‎ Defineprojectile
  18. PROJECTILE FLAG RPG IMPACT →‎ PROJECTILE RPG IMPACT →‎ Defineprojectile
  19. PROJECTILE FLAG SPIT →‎ PROJECTILE SPIT →‎ Defineprojectile
  20. PROJECTILE FLAG WATERBUBBLES →‎ PROJECTILE WATERBUBBLES →‎ Defineprojectile
  21. Getthisprojectile →‎ Structure access →‎ Category:Structure access
  22. Setactorvar →‎ Structure access →‎ Category:Structure access
  23. Getinput →‎ Structure access →‎ Category:Structure access
  24. Getwall →‎ Structure access →‎ Category:Structure access
  25. Getprojectile →‎ Structure access →‎ Category:Structure access
  26. Getuserdef →‎ Structure access →‎ Category:Structure access
  27. Setuserdef →‎ Structure access →‎ Category:Structure access
  28. Setplayervar →‎ Structure access →‎ Category:Structure access
  29. Settspr →‎ Structure access →‎ Category:Structure access
  30. Gettspr →‎ Structure access →‎ Category:Structure access
  31. Setinput →‎ Structure access →‎ Category:Structure access
  32. Setthisprojectile →‎ Structure access →‎ Category:Structure access
  33. Setwall →‎ Structure access →‎ Category:Structure access
  34. Getplayervar →‎ Structure access →‎ Category:Structure access
  35. Setactor →‎ Structure access →‎ Category:Structure access
  36. Getplayer →‎ Structure access →‎ Category:Structure access
  37. Setplayer →‎ Structure access →‎ Category:Structure access
  38. Setprojectile →‎ Structure access →‎ Category:Structure access
  39. Getactor →‎ Structure access →‎ Category:Structure access
  40. Getactorvar →‎ Structure access →‎ Category:Structure access
  41. Setsector →‎ Structure access →‎ Category:Structure access
  42. Getsector →‎ Structure access →‎ Category:Structure access
  43. Talk:EDuke32 Wiki →‎ Talk:Main Page →‎ Talk:Scripting
  44. Talk:Actor Member Functions →‎ Talk:Members of the sprite and hittype structures →‎ Talk:Members of the sprite, hittype, and spriteext structures

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