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16 August 2025

  • 00:4400:44, 16 August 2025 Mouse support improvements (hist | edit) [2,992 bytes] Hendricks266 (talk | contribs) (Created page with "How is mouse support improved in EDuke32 over the original release of Duke Nukem 3D? #The original input code contains a strange condition that prevents motion along more than one axis at a time. EDuke32 removes this limitation. (This is fixable even in DOS through use of an external input driver: SwissCM's bMouse.) #This original input code also contains a bug where motion along one direction of each axis is completely dropped if movement is too slow. This is c...")

14 August 2025

5 July 2025

3 July 2025

6 June 2025

  • 17:1917:19, 6 June 2025 Actors undefined scaling (hist | edit) [1,845 bytes] Fox (talk | contribs) (Created page with "Some actors in Duke Nukem 3D have undefined scaling, which can cause a variety of issues. Most enemies in the game are hard-coded to have the xrepeat/yrepeat forced when the map is loaded. However, there are some exceptions for this. Additionally, some level editors may also force the scaling of sprites with a specific tilenum. == Hard-coded actors == The xrepeat/yrepeat values for the RECON (Recon Patrol Vehicle) and EGG (Protozoid Slimer Egg) are not set anywhere....")