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- *[[connected]] ...3 KB (300 words) - 08:33, 20 September 2020
- ...hould be a free standing sector. In other words the vertices should NOT be connected to any other vertices. AFTER the door sector has been made, you may move it ...6 KB (1,121 words) - 20:25, 25 July 2020
- ...a lift for example cannot directly cross TROR layers, therefore it must be connected to sectors which do not overlap; i.e have the entrance on one side and the ...(doesn't matter most of the time), and whether you'd like to move all the connected non-TROR sectors as well (definitely yes). ...23 KB (4,183 words) - 19:19, 21 July 2020
- |MICROPROFILE||Include a profiler that is connected to the CON VM. Provides statistics on how much processing time different CO ...8 KB (1,298 words) - 19:45, 2 June 2022
- |colspan="4"| lists currently connected multiplayer clients ...23 KB (2,975 words) - 17:39, 28 January 2016
- ...undary. If you hit ''[n]'' then the sectors will be pasted separately (not connected in anyway), so that the two areas will coexist in the same space, which is ...40 KB (7,433 words) - 04:46, 26 October 2014