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  • *[[connected]] ...
    3 KB (300 words) - 08:33, 20 September 2020
  • ...hould be a free standing sector. In other words the vertices should NOT be connected to any other vertices. AFTER the door sector has been made, you may move it ...
    6 KB (1,121 words) - 20:25, 25 July 2020
  • ...a lift for example cannot directly cross TROR layers, therefore it must be connected to sectors which do not overlap; i.e have the entrance on one side and the ...(doesn't matter most of the time), and whether you'd like to move all the connected non-TROR sectors as well (definitely yes). ...
    23 KB (4,183 words) - 19:19, 21 July 2020
  • |MICROPROFILE||Include a profiler that is connected to the CON VM. Provides statistics on how much processing time different CO ...
    8 KB (1,298 words) - 19:45, 2 June 2022
  • |colspan="4"| lists currently connected multiplayer clients ...
    23 KB (2,975 words) - 17:39, 28 January 2016
  • ...undary. If you hit ''[n]'' then the sectors will be pasted separately (not connected in anyway), so that the two areas will coexist in the same space, which is ...
    40 KB (7,433 words) - 04:46, 26 October 2014