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  • <span {{code}}>'''texture''' <tilenum> { [...] }</span> (or '''tile''') Defines a Hightile texture to replace an ART-file tile. <tilenum> may be a number, or a defined label. ...
    3 KB (441 words) - 14:29, 3 April 2023
  • Texture hitscan is a feature that makes hitscan weapons (such as bullets) pass thro ...
    126 bytes (20 words) - 08:38, 21 February 2020

Page text matches

  • Defines which texture file to use. File may be any PNG, JPG, DDS, TGA, BMP, GIF or PCX file. This ...is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut ...
    2 KB (256 words) - 15:45, 22 March 2021
  • ...d in [[EVENT_GETMENUTILE]] screen is one picture or if it is tiled, like a texture. ...
    273 bytes (43 words) - 21:35, 12 August 2012
  • ...hardware multitexturing to combine a regular texture map with a greyscale texture scaled differently, resulting in memory-efficient additionnal detail. ...F Language|DEF syntax]] to define detail textures inside '''model''' or '''texture''' blocks : ...
    2 KB (301 words) - 00:01, 4 January 2016
  • ...and <height>. This allows the creation of placeholder tiles for use with [[texture]] without having to edit .ART files. [[tilefromtexture (DEF)|tilefromtexture]] can be used to add the texture offsets. ...
    567 bytes (76 words) - 06:01, 23 February 2020
  • #REDIRECT [[Texture (DEF)]] ...
    27 bytes (3 words) - 06:41, 23 February 2020
  • ...ed wall. Tile 0 is the ugly brown-brick texture, while 230 is the BIGFORCE texture, and 663 is H_FORCEFIELD. Other tiles can also be used with this. This does ...
    391 bytes (63 words) - 08:13, 4 August 2010
  • <span {{code}}>'''texture''' <tilenum> { [...] }</span> (or '''tile''') Defines a Hightile texture to replace an ART-file tile. <tilenum> may be a number, or a defined label. ...
    3 KB (441 words) - 14:29, 3 April 2023
  • ...ode></font>. Now you can edit the two halves seperately. You can paste the texture to both halves of the door and use the <font color="blue"><code>F</code></f ...
    1 KB (260 words) - 06:07, 3 May 2009
  • Set a range of textures to have [[texture hitscan]]. ...
    154 bytes (20 words) - 06:03, 23 February 2020
  • Enter 3D mode and texture the door's frame. You may need to flip the textures around with <font color ...="blue"><code>Keypad 2/4/6/8</code></font> keys to stretch and squeeze the texture so it fits properly. Now your door is complete. Stand in front of it and pr ...
    1 KB (219 words) - 06:06, 3 May 2009
  • ...r than 0. A value of 3 works great because it does not actually change the texture's colour. ...
    649 bytes (105 words) - 06:07, 3 May 2009
  • Texture hitscan is a feature that makes hitscan weapons (such as bullets) pass thro ...
    126 bytes (20 words) - 08:38, 21 February 2020
  • Enter 3D mode and texture the door's frame. You may need to flip the textures around with <font color ...ode></font>. Now you can edit the two halves seperately. You can paste the texture to both halves of the door and use the <font color="blue"><code>F</code></f ...
    2 KB (344 words) - 06:06, 3 May 2009
  • ...After seeing how complex those are, I doubt you'll have a problem with the texture squishing.</i> ...tag it <font color="green"><code>[0,9]</code></font>. It would be best to texture the door frame now while you've got the chance. ...
    2 KB (342 words) - 06:07, 3 May 2009
  • Retrieves the floor texture of the current [[actor]]'s sector into [[gamevar]] [[RETURN]]. ...
    175 bytes (20 words) - 12:33, 4 May 2009
  • Retrieves the ceiling texture of the current [[actor]]'s sector into [[gamevar]] [[RETURN]]. ...
    179 bytes (20 words) - 12:32, 4 May 2009
  • Defines a set of tiles to be used on a parallaxed texture. Define multiple texture to be used by one parallaxed texture. ...
    1 KB (191 words) - 18:05, 15 October 2021
  • Undefine the high-res texture replacement of the specified tiles. ...
    319 bytes (39 words) - 05:57, 23 February 2020
  • ...used with [[undeftexture (DEF)|undeftexture]], which undefine the high-res texture replacement. ...
    346 bytes (45 words) - 05:56, 23 February 2020
  • ...rning true if the current [[actor]] is in a sector with a parallaxed space texture. Similar to [[ifinouterspace]] but less specific. ...
    312 bytes (40 words) - 12:49, 4 May 2009
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