Template:Sector cstat
Jump to navigation
Jump to search
This page is a template. This page was created to be included in other pages. |
The following values are used with floorstat and ceilingstat.
Exposed | Value | Label | Description | |
---|---|---|---|---|
No | 1 | FLOOR_STAT_PLAX CEILING_STAT_PLAX |
Parallaxed texture (used for skies). Also, for subway car sectors, if you set this bit to 1, it will shoot RPGs at the nearest player. This is used for the space ship in the beginning of E2L1. | |
No | 2 | FLOOR_STAT_SLOPE CEILING_STAT_SLOPE |
Slope | |
No | 4 | FLOOR_STAT_SWAPXY CEILING_STAT_SWAPXY |
Texture's x & y is swapped | |
No | 8 | FLOOR_STAT_SMOOSH CEILING_STAT_SMOOSH |
Texture Expansion is on ["E" key in Build/Mapster32] | |
No | 16 | FLOOR_STAT_XFLIP CEILING_STAT_XFLIP |
Texture's x is flipped | |
No | 32 | FLOOR_STAT_YFLIP CEILING_STAT_YFLIP |
Texture's y is flipped | |
No | 64 | FLOOR_STAT_RELATIVE CEILING_STAT_RELATIVE |
Texture Relativity is on ["R" key in Build/Mapster32] | |
No | 128 | FLOOR_STAT_MASKED CEILING_STAT_MASKED |
Masked (different from being clear only for TROR) | |
No | 256 | FLOOR_STAT_TRANS CEILING_STAT_TRANS |
Translucent mask. Combine with 128 for reverse translucent mask. | |
No | 512 | Blocks movement (for TROR) | ||
No | 1024 | TROR | ||
No | 2048 | Blocks projectiles (for TROR) |
Defines |
define FLOOR_STAT_PLAX 0x00000001 define FLOOR_STAT_SLOPE 0x00000002 define FLOOR_STAT_SWAPXY 0x00000004 define FLOOR_STAT_SMOOSH 0x00000008 define FLOOR_STAT_XFLIP 0x00000010 define FLOOR_STAT_YFLIP 0x00000020 define FLOOR_STAT_RELATIVE 0x00000040 define FLOOR_STAT_MASKED 0x00000080 define FLOOR_STAT_TRANS 0x00000100 define CEILING_STAT_PLAX 0x00000001 define CEILING_STAT_SLOPE 0x00000002 define CEILING_STAT_SWAPXY 0x00000004 define CEILING_STAT_SMOOSH 0x00000008 define CEILING_STAT_XFLIP 0x00000010 define CEILING_STAT_YFLIP 0x00000020 define CEILING_STAT_RELATIVE 0x00000040 define CEILING_STAT_MASKED 0x00000080 define CEILING_STAT_TRANS 0x00000100 |