Full command list: Difference between revisions

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Line 2: Line 2:


*[[action]]
*[[action]]
*[[activatebysector]]
*[[actor]]
*[[actor]]
*[[addammo]]
*[[addammo]]
Line 22: Line 23:
*[[break]]
*[[break]]
*[[cactor]]
*[[cactor]]
*[[case]]
*[[checkactivatormotion]]
*[[clipdist]]
*[[clipdist]]
*[[cos]]
*[[cos]]
Line 29: Line 32:
*[[debris]]
*[[debris]]
*[[debug]]
*[[debug]]
*[[default]]
*[[define]]
*[[define]]
*[[definelevelname]]
*[[definelevelname]]
Line 38: Line 42:
*[[digitalnumber]]
*[[digitalnumber]]
*[[displayrand]]
*[[displayrand]]
*[[dist]]
*[[divvar]]
*[[divvar]]
*[[divvarvar]]
*[[divvarvar]]
Line 45: Line 50:
*[[endofgame]]
*[[endofgame]]
*[[ends]]
*[[ends]]
*[[endswitch]]
*[[enhanced]]
*[[enhanced]]
*[[eqspawn]]
*[[eqspawn]]
Line 58: Line 64:
*[[findnearactor3dvar]]
*[[findnearactor3dvar]]
*[[findnearactorvar]]
*[[findnearactorvar]]
*[[findotherplayer]]
*[[findplayer]]
*[[flash]]
*[[flash]]
*[[gamestartup]]
*[[gamestartup]]
Line 65: Line 73:
*[[getactorangle]]
*[[getactorangle]]
*[[getactorvar]]
*[[getactorvar]]
*[[getangle]]
*[[getangletotarget]]
*[[getangletotarget]]
*[[getlastpal]]
*[[getlastpal]]
*[[getplayer]]
*[[getplayer]]
*[[getplayerangle]]
*[[getplayerangle]]
*[[getplayervar]]
*[[getsector]]
*[[getsector]]
*[[gettextureceiling]]
*[[gettextureceiling]]
*[[gettexturefloor]]
*[[gettexturefloor]]
*[[gettexturewall]]
*[[getuserdef]]
*[[getuserdef]]
*[[getwall]]
*[[getwall]]
Line 79: Line 88:
*[[guts]]
*[[guts]]
*[[hitradius]]
*[[hitradius]]
*[[hitscan]]
*[[ifaction]]
*[[ifaction]]
*[[ifactioncount]]
*[[ifactioncount]]
Line 133: Line 143:
*[[insertspriteq]]
*[[insertspriteq]]
*[[killit]]
*[[killit]]
*[[ldist]]
*[[lockplayer]]
*[[lockplayer]]
*[[lotsofglass]]
*[[lotsofglass]]
Line 142: Line 153:
*[[money]]
*[[money]]
*[[move]]
*[[move]]
*[[mulscale]]
*[[mulvar]]
*[[mulvar]]
*[[mulvarvar]]
*[[mulvarvar]]
Line 152: Line 164:
*[[onevent]]
*[[onevent]]
*[[operate]]
*[[operate]]
*[[operateactivators]]
*[[operatemasterswitches]]
*[[operaterespawns]]
*[[operatesectors]]
*[[orvar]]
*[[orvar]]
*[[orvarvar]]
*[[orvarvar]]
Line 173: Line 189:
*[[setactorangle]]
*[[setactorangle]]
*[[setactorvar]]
*[[setactorvar]]
*[[setaspect]]
*[[setplayer]]
*[[setplayer]]
*[[setplayerangle]]
*[[setplayerangle]]
*[[setplayervar]]
*[[setprojectile]]
*[[setprojectile]]
*[[setsector]]
*[[setsector]]
*[[setuserdef]]
*[[setuserdef*[[        ,
*[[setvar]]
*[[setvar]]
*[[setvarvar]]
*[[setvarvar]]
*[[setwall]]
*[[setwall]]
*[[shiftvarl]]
*[[shiftvarr]]
*[[shoot]]
*[[shoot]]
*[[shootvar]]
*[[sin]]
*[[sin]]
*[[sizeat]]
*[[sizeat]]
Line 189: Line 210:
*[[sound]]
*[[sound]]
*[[soundonce]]
*[[soundonce]]
*[[soundvar]]
*[[spawn]]
*[[spawn]]
*[[spgethitag]]
*[[spgethitag]]
*[[spgetlotag]]
*[[spgetlotag]]
*[[spritenvg]]
*[[spritepal]]
*[[spritepal]]
*[[spriteshadow]]
*[[spriteshadow]]
Line 202: Line 225:
*[[subvar]]
*[[subvar]]
*[[subvarvar]]
*[[subvarvar]]
*[[switch]]
*[[tip]]
*[[tip]]
*[[tossweapon]]
*[[tossweapon]]
*[[txdist]]
*[[updatesector]]
*[[updatesector]]
*[[useractor]]
*[[useractor]]
*[[wackplayer]]
*[[wackplayer]]
*[[whilevarn]]
*[[whilevarvarn]]
*[[xorvar]]
*[[xorvar]]
*[[xorvarvar]]
*[[xorvarvar]]
*[[zshoot]]

Revision as of 19:39, 16 February 2005

This is a list of every CON primitive in the current release of EDuke32.