Event list: Difference between revisions

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Add EVENT_PREACTORDAMAGE, EVENT_PREWEAPONSHOOT, EVENT_POSTWEAPONSHOOT
 
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*[[EVENT_KILLIT]]<sup>[2]</sup>
*[[EVENT_KILLIT]]<sup>[2]</sup>
*[[EVENT_LOADACTOR]]<sup>[3]</sup>
*[[EVENT_LOADACTOR]]<sup>[3]</sup>
*[[EVENT_PREACTORDAMAGE]]
*[[EVENT_PREGAME]]
*[[EVENT_PREGAME]]
*[[EVENT_RECOGSOUND]]
*[[EVENT_RECOGSOUND]]
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*[[EVENT_MOVEFORWARD]]
*[[EVENT_MOVEFORWARD]]
*[[EVENT_NEXTWEAPON]]
*[[EVENT_NEXTWEAPON]]
*[[EVENT_POSTWEAPONSHOOT]]
*[[EVENT_PRESSEDFIRE]]
*[[EVENT_PRESSEDFIRE]]
*[[EVENT_PREVIOUSWEAPON]]
*[[EVENT_PREVIOUSWEAPON]]
*[[EVENT_PREWEAPONSHOOT]]
*[[EVENT_PROCESSINPUT]]
*[[EVENT_PROCESSINPUT]]
*[[EVENT_QUICKKICK]]
*[[EVENT_QUICKKICK]]

Latest revision as of 10:06, 7 January 2024

EDuke32 Scripting

This is a list of every event in the current release of EDuke32.

All events are accessed using the onevent and appendevent commands.

See also: Event Manipulation.

[1] Unsynchronized events
[2] may recurse
[3] no current player number set
[4] no THISACTOR set
[5] eduke32 standalone build only
[6] executes at framerate

Misc events

Screen drawing events (in-game)

Screen drawing events (misc)

Unused/Removed

Screen drawing events (menus)

Screen drawing events (special screens and cutscenes)

Screen drawing events (HUD)

Screen drawing events (player body)

Actor controlling events

Sound-based events

Global events

Player controlling events

Player input-based events