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This is a list of every event in the current release of EDuke32.
All events are accessed using the onevent and appendevent commands.
See also: Event Manipulation.
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[1] Unsynchronized events
[2] may recurse
[3] no current player number set
[4] no THISACTOR set
[5] eduke32 standalone build only
[6] executes at framerate
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Misc events
Screen drawing events (in-game)
Screen drawing events (misc)
Unused/Removed
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Screen drawing events (menus)
Screen drawing events (special screens and cutscenes)
Screen drawing events (HUD)
Screen drawing events (player body)
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Actor controlling events
Sound-based events
Global events
Player controlling events
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Player input-based events
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