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Combined display of all available logs of EDukeWiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 09:52, 7 January 2024 Doom64hunter talk contribs created page Prependstate (Created page with "'''prependstate''' allows appending additional code to the beginning of an existing state. It is essentially the analog to onevent for states, and is mainly intended for modifying existing scripts in a seperate module. See also appendstate. Category:EDuke32 specific commands")
- 09:51, 7 January 2024 Doom64hunter talk contribs created page Appendstate (Created page with "'''appendstate''' allows appending additional code to the end of an existing state. It is essentially the analog to appendevent for states, and is mainly intended for modifying existing scripts in a seperate module. See also prependstate. Category:EDuke32 specific commands")
- 09:40, 7 January 2024 Doom64hunter talk contribs created page EVENT POSTWEAPONSHOOT (Created page with "{{EventTable|1=EVENT_POSTWEAPONSHOOT|2=player that executed the input|3=player->i|4=2 values}} EVENT_POSTWEAPONSHOOT is a game event. This event is called when the player fires a projectile, directly after the projectile has been spawned. See also EVENT_PREWEAPONSHOOT. == Return Values == This event has two return values: :; userdef.return 0 (RETURN) :: This value contains the spritenum of the projectile if spawning was succe...")
- 09:37, 7 January 2024 Doom64hunter talk contribs created page EVENT PREWEAPONSHOOT (Created page with "{{EventTable|1=EVENT_PREWEAPONSHOOT|2=player that executed the input|3=player->i|4=2 values}} EVENT_PREWEAPONSHOOT is a game event. This event is called when the player fires a projectile, just before the projectile has been spawned. See also EVENT_POSTWEAPONSHOOT. == Return Values == This event has two return values: :; userdef.return 0 (RETURN) :: Setting this to any non-zero value prevents spawning the projectile that is b...")
- 09:23, 7 January 2024 Doom64hunter talk contribs created page EVENT PREACTORDAMAGE (Created page with "{{EventTable|1=EVENT_PREACTORDAMAGE|2=closest player to sprite|3=sprite being damaged|4=1 value}} '''EVENT_PREACTORDAMAGE''' is a Game Event. This event is triggered whenever an actor runs ifhitweapon, just before the accumulated damage in htextra is applied to the actor's extra. RETURN is initially set to 0. If nonzero, damage will not be applied for this run of the damage calculation -- however, htextra will also not be set to...")
- 08:58, 7 January 2024 Doom64hunter talk contribs created page Grpinfo (Created page with "<span {{code}}>'''grpinfo''' { [...]}</span> Grpinfo is a special token that declares a custom game GRP. If defined properly, the corresponding package can be selected and loaded in the eduke32 startup window. Unlike other DEF tokens, each grpinfo token must be defined in a separate file, corresponding to the game package to be loaded by eduke32. == Tokens == <span {{code}}> '''name''' <name> </span> Required token. Defines the title of the GRP file that will be dis...")
- 08:57, 7 January 2024 Doom64hunter talk contribs created page Template:Grpinfo flags (Created page with "<noinclude>{{Template}}</noinclude> The following values are game flags to be used within the grpinfo definition. {| {{prettytable}} !Exposed!!Value!!Label!!Description!! |- | Yes || 1 || GAMEFLAG_DUKE || Enables Duke3D-specific behavior in the engine. |- | Yes || 2 || GAMEFLAG_NAM || Enables NAM-specific behavior in the engine, e.g. cheat names. |- | Yes || 4 || GAMEFLAG_NAPALM || Enables NAPALM-specific behavior in the engine, e.g. differences in default RTS fil...")
- 08:57, 7 January 2024 Doom64hunter talk contribs created page Template:Predefined grpinfo crc32 (Created page with "<noinclude>{{Template}}</noinclude> The following values are predefined CRC32 values in eduke32, that can be used within the grpinfo definition for the dependency token. {| {{prettytable}} !Exposed!!Value!!Label!!Description!! |- | Yes || 0x982AFE4A || DUKEWT_CRC || Duke Nukem 3D: Atomic Edition (World Tour) |- | Yes || 0xFD3DCFF1 || DUKE15_CRC || Duke Nukem 3D: Atomic Edition (1.5) |- | Yes || 0xF514A6AC || DUKEPP_CRC || Duke Nukem 3D: Plutonium Pak |- | Yes || 0x...")
- 04:24, 7 January 2024 Doom64hunter talk contribs created page Terminate (Created page with "The '''terminate''' command is used to exit the current state early, without propagating down the entire call chain. By contrast, the return command propagates along a call chain of states and completely terminates the execution of the innermost event or actor code. For clarity, this should be used instead of the break command. == Examples == When the following code snippet is run, quote 125 ("SPAWNED HEAVYHBOMB") and quote 126 ("RAN EVENT_EGS") a...")
- 04:11, 7 January 2024 Doom64hunter talk contribs created page Exit (Created page with "The '''exit''' command breaks out of a loop, in the way one would normally from "break" commands in other languages. It should not be used outside of loops. It should be used instead of break if the intention is to actually leave the loop early. See also continue, return and terminate. == Example == set j 0 whilen j 3 { add j 1 userquote 500 exit userquote 400 } Makes quote 500 be displayed exactly once...")
- 04:04, 7 January 2024 Doom64hunter talk contribs created page Continue (Created page with "The '''continue''' command jumps execution back to the start of a loop. It should not be used outside of a loop. It is essentially the same as a break statement. Note that as of versions from August 24th 2023, eduke32 will produce a warning when using a break inside a loop. See also exit, return and terminate. Category:EDuke32 specific commands Category:Event manipulation")
- 03:46, 7 January 2024 Doom64hunter talk contribs created page Whilevarvare (Redirected page to Whilevare) Tag: New redirect
- 03:45, 7 January 2024 Doom64hunter talk contribs created page Whilee (Redirected page to Whilevare) Tag: New redirect
- 03:44, 7 January 2024 Doom64hunter talk contribs created page Whilevare (Add whilevare)
- 00:22, 7 January 2024 Doom64hunter talk contribs created page Ang (wall) (New struct member added with commit 621fb47a)
- 00:29, 30 July 2022 Doom64hunter talk contribs created page Undefineskill (Created page with "'''undefineskill''' <skill> This removes the skill with index <skill> from the menu selection. All other skills are unaffected. If all skills are undefined, the skill menu is skipped, and default_skill will be used instead. '''Note:''' Prior to r9571, undefining a skill also removed all skills with index greater than the specified skill. Category:EDuke32 specific commands Category:Game manipulation")
- 12:24, 8 May 2022 Doom64hunter talk contribs created page Template:M32 Scancodes (Created page with "<noinclude>{{Template}}</noinclude> The following key scancodes are defined within Mapster32: {| {{Collapse}} | <strong>Defined Scancodes</strong> |- | {| {{prettytable}} !Exposed Name!!Internal Name!!Hex Value!!Notes!! |- | KEY_1 || KEYSC_1 || 0x02 || |- | KEY_2 || KEYSC_2 || 0x03 || |- | KEY_3 || KEYSC_3 || 0x04 || |- | KEY_4 || KEYSC_4 || 0x05 || |- | KEY_5 || KEYSC_5 || 0x06 || |- | KEY_6 || KEYSC_6 || 0x07 || |- | KEY_7 || KEYSC_7 || 0x08 || |- | KEY_8 || KEYSC_8 |...")
- 10:33, 8 May 2022 Doom64hunter talk contribs created page M32:resetkey (Created page with "resetkey <KEY_SC> If executed, will set the key status for the given scancode to 0. In other words, this will forcibly deactivate the given key when run, as if the key had never been hit. See also: M32:setkey Category:Mapster32 commands")
- 10:30, 8 May 2022 Doom64hunter talk contribs created page M32:ifholdkey (Created page with "ifholdkey <KEY_SC> This command will branch if the key specified by the scancode has been activated, or take the 'else' branch otherwise. Unlike ifhitkey, ifholdkey does not affect the status of the key after the block is exited. See also: ifhitkey '''Usage:''' ifholdkey KEY_F { // do stuff if key active } else { // do stuff if key inactive } // key status is un...")
- 10:28, 8 May 2022 Doom64hunter talk contribs created page M32:ifhitkey (Created page with "ifhitkey <KEY_SC> This command will branch if the key specified by the scancode has been activated, or take the 'else' branch otherwise. While inside the block, the key status remains active. Once the branch block is exited, the key will be deactivated. See also: ifholdkey '''Usage:''' ifhitkey KEY_F { // do stuff if key active } else { // do stuff if key inactive } // key status is guaranteed de...")
- 10:17, 8 May 2022 Doom64hunter talk contribs created page Category:Mapster32 commands (Created page with "Mapster32 uses its own variant of the CON script language. It is currently only supported for the Duke3D editor. Its syntax is similar to that of Duke3D CON, and shares some of the commands with it. However, it differs significantly in several aspects. This page lists all the commands that exists for Mapster32 script (WIP).")
- 10:10, 8 May 2022 Doom64hunter talk contribs created page M32:setkey (Created page with "setkey <KEY_SC> If executed, will set the key status for the given scancode to 1. This allows scripts to activate specific keys, as if they had been triggered by human input. Category:Mapster32 commands")
- 11:52, 5 February 2022 Doom64hunter talk contribs created page EVENT ANIMATEALLSPRITES (Created page with "{{deprecated}} {{EventTable|1=EVENT_ANIMATEALLSPRITES|2=-1|3=-1|4=0 values}} '''EVENT_ANIMATEALLSPRITES''' was a LUA-specific Game Event. This event would execute after EVENT_ANIMATESPRITES, and was only defined for LUNATIC builds. It was removed with the removal of the LUNATIC LUA code from eduke32. Category:Events")
- 11:33, 5 February 2022 Doom64hunter talk contribs created page EVENT PREUPDATEANGLES (Created page with "{{EventTable|1=EVENT_PREUPDATEANGLES|2=player that executed the input|3=player->i|4=0 values}} '''EVENT_PREUPDATEANGLES''' is a Game Event. This event triggers once each frame, just before the mouse input is used to update the input struct values. This makes it possible to alter input[].q16avel and input.q16horz at the same rate at which mouse inputs are handled by the engine. The primary use for this event is to al...")
- 11:32, 5 February 2022 Doom64hunter talk contribs created page EVENT POSTUPDATEANGLES (Created page with "{{EventTable|1=EVENT_POSTUPDATEANGLES|2=player that executed the input|3=player->i|4=0 values}} '''EVENT_POSTUPDATEANGLES''' is a Game Event. This event triggers once each frame, after the mouse input has been applied to the input struct. It provide access to the input struct value updates of that frame. This makes it possible to alter input[].q16avel and input.q16horz at the same rate at which mouse inputs are handl...")
- 10:34, 5 February 2022 Doom64hunter talk contribs created page AUTOAIMANGLE (Created page with "This determines the horizontal range (a cone from 0-512 * 2, with the center being the player's current angle) at which shots will automatically lock onto enemies when autoaim is active. This variable must be set inside EVENT_GETAUTOAIMANGLE to take effect. The default is 48. Set it to 0 to disable autoaim, or to 512 for a full 180 degree autoaim in front of the player.")
- 11:54, 4 February 2022 Doom64hunter talk contribs created page EVENT RESETGOTPICS (Document this event.)
- 11:11, 4 February 2022 Doom64hunter talk contribs created page EVENT DISPLAYROOMSCAMERATILE (Document the event.)
- 10:36, 4 February 2022 Doom64hunter talk contribs created page EVENT DISPLAYROOMSCAMERA (Document the event)
- 08:56, 4 February 2022 Doom64hunter talk contribs created page EVENT DISPLAYOVERHEADMAPPLAYER (Document the event. This event determines the tile of the player on the overhead map display.)
- 05:29, 4 February 2022 Doom64hunter talk contribs created page EVENT GETBONUSTILE (This event can be used to change the hardcoded intermission screen tiles.)
- 04:21, 4 February 2022 Doom64hunter talk contribs created page M origin y (Document this struct member, is actually deprecated already and ud.return should be used instead.)
- 04:20, 4 February 2022 Doom64hunter talk contribs created page M origin x (Document this struct member, is actually deprecated already and ud.return should be used instead.)
- 06:53, 27 November 2021 Doom64hunter talk contribs created page EVENT DISPLAYKNEE (Created page with "EVENT_DISPLAYKNEE is a Game Event. This event is run whenever a shrunk enemy is being crushed. Set RETURN to -1 to disable the foot animation. This does not affect the slot 1 kick, or the quick kick. Category:Events")
- 06:42, 27 November 2021 Doom64hunter talk contribs created page EVENT DISPLAYLEVELSTATS (Documented the event)
- 12:40, 26 November 2021 Doom64hunter talk contribs created page Htwaterzoffset (Add documentation)
- 12:31, 26 November 2021 Doom64hunter talk contribs created page Htfloorzoffset (Add documentation)
- 23:19, 4 August 2021 Doom64hunter talk contribs created page Template:EventTable (Event info table template)
- 23:29, 3 August 2021 Doom64hunter talk contribs created page EVENT CUTSCENE (Document the event)
- 23:26, 3 August 2021 Doom64hunter talk contribs created page Ifcutscene (Add documentation for the command)
- 08:34, 3 August 2021 Doom64hunter talk contribs created page EVENT MENUSHADESELECTED (Document Event)
- 08:31, 3 August 2021 Doom64hunter talk contribs created page EVENT MENUCURSORSHADE (Create Documentation)
- 08:28, 3 August 2021 Doom64hunter talk contribs created page EVENT MENUCURSORRIGHT (Document the event)
- 08:28, 3 August 2021 Doom64hunter talk contribs created page EVENT MENUCURSORLEFT (Document the event)
- 08:01, 3 August 2021 Doom64hunter talk contribs created page EVENT DISPLAYINACTIVEMENUREST (Create documentation for this event)
- 07:56, 3 August 2021 Doom64hunter talk contribs created page EVENT DISPLAYINACTIVEMENU (Create documentation for this event)
- 09:45, 22 June 2021 Doom64hunter talk contribs created page User profiles disabled (Create documentation for user_profiles_disabled file (I don't believe this exists yet?))
- 03:28, 15 June 2021 Doom64hunter talk contribs created page Statusbarmode (Add basic documentation)
- 06:05, 12 January 2021 Doom64hunter talk contribs created page Inv (Add Docu)
- 06:01, 12 January 2021 Doom64hunter talk contribs created page Print (Redirected page to Quote) Tag: New redirect