Make actor aim vertical: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

29 December 2020

6 September 2019

18 November 2008

28 April 2007

  • curprev 15:4115:41, 28 April 2007 Mblackwell talk contribs m 875 bytes +875 New page: In this example, the actor will find the closest LIZTROOP actor within 2048 units and calculate the vertical angle it needs to aim at. This code is an example of how to use the [[zshoo...